Author Topic: [SOLVED]Add-On Ingame Loading!  (Read 930 times)

transmitDatablocks();

Sooo lovey.
« Last Edit: October 28, 2012, 03:31:17 PM by CJrocks17 »

You don't load datablocks in-game

it didn't "break in this version" it's been broken for a long time, failbinned over 3 times, and people still keep using it.

it does not work.
you cannot load datablocks ingame.


edit the values directly - PlayerStandardArmor.maxForwardSpeed = 9001;
then do updateDatablocks();

it didn't "break in this version" it's been broken for a long time, failbinned over 3 times, and people still keep using it.

it does not work.
you cannot load datablocks ingame.


edit the values directly - PlayerStandardArmor.maxForwardSpeed = 9001;
then do updateDatablocks();
So why can't you do updateDatablocks(); for ALL clients?
And shut up lol. I've used LoadAddOn for a long long time, no problems. Could load vehicles in the game, no crashes. It work flawlessly. Sucks for all you people.

Not my point. Don't make this a discussion. :P

Thanks for the tip. So I can make a servercmd to updateDatablocks. Sounds good.

So why can't you do updateDatablocks(); for ALL clients?
And shut up lol. I've used LoadAddOn for a long long time, no problems. Could load vehicles in the game, no crashes. It work flawlessly. Sucks for all you people.

Not my point. Don't make this a discussion. :P

Thanks for the tip. So I can make a servercmd to updateDatablocks. Sounds good.
I believe the function you're looking for is transmitDatablocks(); not updateDatablocks();

I believe the function you're looking for is transmitDatablocks(); not updateDatablocks();
Except it doesn't actually transmit datablocks

Wtf.

Just Wtf.

Ok, Then what DOES transmitDatablocks(); do?

Listen, once again, I need it to be able to reload the add-on for everyone.

Right now I'm restarting about 10000000000000 times just to make a few critical changes. And I can't host while doing this.
« Last Edit: October 26, 2012, 06:36:00 PM by CJrocks17 »

I believe the function you're looking for is transmitDatablocks(); not updateDatablocks();
yeah this one
Ok, Then what DOES transmitDatablocks(); do?
why don't you stop posting and find out?

yeah this onewhy don't you stop posting and find out?
What are you talking about? I did it in console, nothing echoed or returned. So? Maybe when someone DOES post they add a little info?

Edit: I did trace. Nothing really clarifies what it does -_-
« Last Edit: October 26, 2012, 06:47:41 PM by CJrocks17 »

transmitDatablocks();

So your telling me that doesn't reload the datablocks for everyone?
Howso?
If it does what I think, it reloads your datablocks. If that's true then I can write some code to make everyones client reload datablocks...

Check your chat. it should say "transmitting datablocks..."

if you made any ingame modifications to your datablock values, it should update shortly thereafter.
transmitDatablocks();

So your telling me that doesn't reload the datablocks for everyone?
Howso?
If it does what I think, it reloads your datablocks. If that's true then I can write some code to make everyones client reload datablocks...
it updates all clients datablocks. i never said otherwise.

Check your chat. it should say "transmitting datablocks..."

if you made any ingame modifications to your datablock values, it should update shortly thereafter.it updates all clients datablocks. i never said otherwise.
Thank you sir. I have yet to test.

Check your chat. it should say "transmitting datablocks..."

if you made any ingame modifications to your datablock values, it should update shortly thereafter.it updates all clients datablocks. i never said otherwise.
No, it does not update datablocks
Or was that fixed in v21

No, it does not update datablocks
Or was that fixed in v21
Think it was, cause it displays a message saying "Transmitting Datablocks" now.
Testing with my friend later.

Think it was, cause it displays a message saying "Transmitting Datablocks" now.
Testing with my friend later.
It does display the message, but does the message say whether it worked? nope

That function never sent any datablocks for me