Author Topic: ZLMods BLNPPL_A/ BF3 Models  (Read 6016 times)

BF3 weapon image models:

http://imageshack.us/g/803/zlasvalx2.png/


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FOR People who have NO problem with PaintBall in Blockand


-------------------------------------BlockLand National Paintball League Arsenal----------------------------------------------

-Q: Which Paintball pack was your favorite?

-S: Tell me what would you like to see in the pack that you favor.


ZLMods: Paintball Set
http://www.youtube.com/watch?v=YG9wno0-US8

ZLMods BLNPPL Pack:
http://www.youtube.com/watch?v=512NDx_gIFQ

« Last Edit: January 25, 2013, 04:40:57 PM by ZLMods »


And not Blockland style.


breutifal
And not Blockland style.
Very nice.
Im asking for help, suggestions, and critiques on the models, i did not ask for you to rate it or label them

Everything looks good except for M9, make it a bit more blocky

They are detailed for Blockland.

m416 barrel area is inaccurate and odd, and the ASVAL mag/reciever is also oddly shaped

They are detailed for Blockland.
Give me some pointers on how to improve

m416 barrel area is inaccurate and odd, and the ASVAL mag/reciever is also oddly shaped
I need a better description of the errors you see, describe what you mean by inaccurate and oddly shaped.



Features:

-Bolt Recoil, when you use bolt action your screen kinda shakes.
-disable key "F" to zoom while in ironsight, prevents you from using the zoom key
-Sprint function with animation(plant brick key to use sprinting)
-high bullet speed above 200 muzzle velocity with bullet drop
-Distant and close fire sounds(up close you hear the hammer and bullet explosion, far away you hear like a popcorn sound)

WIPs:
-the entire set
-while running, if you press crouch you'll perform a Dive-like movement(reminds you of COD Black Ops dive function) Why is this needed?
-constant scope movement with steady aim(Reminds you of Call of duty snipers while scoped in)
-projectile matching the bullet speed(as of now, the .dts will only go 200 muzzle velocity even with the bullet speed script manipulating the velocity to go more then 200)
-Upgradable weapons (use a weapon alot and you will unlock a upgraded version of that weapon;Red dot, heavy barrel, suppressor)
-Particle Hit Markers(In my previous videos I show you my Client text Hit Marker; I'm doing a particle overlay instead so you can see both ammo and hit markers)
-ironsight idles(reminds you of BF3 while aiming down the sights, your gun kind of moves a little, throwing off your aim slightly) There's no point in this

Bolded what you shouldn't do and said what is useless. Also, I suggest NOT using hands. I am glad you are seeking help to improve.

Bolded what you shouldn't do and said what is useless. Also, I suggest NOT using hands. I am glad you are seeking help to improve.
Alright, Ill remove hands, my problem with that was having the weapons reload with floating clips and magical ways to pull back a bolt and pulling weapons from out the air. I told you, the reason why I do this and made these new features is because I cant afford the actual game nor a console to play it, so I remake it but in blockland. I know that nothing Ive added as a special feature is needed. No one actually needs any of the add-ons posted when they can make thier own if they want to.

Why do the Herb tactical Pack have hands if the hands dont fit blockland?
« Last Edit: October 30, 2012, 03:42:18 PM by ZLMods »

-snip-
In my opinion the brickshift animations fit best with reloading guns, also lets compare those hands that barley even stretch out with hands that are so god damned stretched out. Those hands also aren't on permanatly, and stuff thanks for reminding me I need to get to getting a way to disabling that feature, I hate the weapon pack now however.

Try and fix the bug with shadows when the gun look white in sun light :)
(This only happen with shadows on!)
« Last Edit: October 30, 2012, 05:11:32 PM by blockbuilder1 »

Try and fix the bug with shadows when the gun look white in sun light :)
(This only happen with shadows on!)
Yeah I fixed it in a wierd but easy way. Export out of Blender as a .obj, then import it back in, then export as a .dts. I dont know why this works but it fixes the shading thing

Is anyone willing to offer more help on improving these models to be Blocko?