function gameConnection::loadData(%this)
{
   //set the path, we'll use an example for now
   %path = "config/server/yourmodname/clientdata/" @ %this.bl_id @ ".txt";
   
   //open a new file object for reading purposes
   %f = new fileObject();
   %f.openForRead(%path);
   
   //while the file we have open is not at the end (eof = end of file), loop and run code
   while(!%f.isEof())
   {
      %l = %f.readLine();
      
      //Could use a better check method but this is fine for me
      //This is to ignore the annotations the script object automatically throws into the file
      if(strStr(%l,"BEGIN") >= 0 || strStr(%l,"END") >= 0)
         //continue basically means, go back to the top and ignore everything below
         continue;
      
      //append to var
      //method could cause problems with lots of data
      %so = %so @ %l;
   }
   
   //so basically, we put every line into one variable
   //but now we need to actually create the script object
   //so we will use eval to do so
   //pretty much saying, %nso = new scriptObject(){vars,etc};
   eval("%nso = " @ %so);
   
   //did the code we tried to eval actually create a script object?
   if(isObject(%nso))
   {
      echo("Script object from file ==> " @ %nso @ ".");
      
      //tag the client
      //so now, %this.dataObject will be the script object
      //we loaded from the file
      %this.dataObject = %nso;
      
      //return the script object
      return %nso;
   }
   else
      echo("Script object from file ==> failed to load.");
   
   return -1;
}