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On a scale of 1 to gay, how homo is comr4de?

gay
5 (7%)
gay
4 (5.6%)
homo maximus
62 (87.3%)

Total Members Voted: 71

Author Topic: BL40K - NECRONS - EARLY BETA  (Read 5769 times)




Is the lack to jump been noted yet?

Is the lack to jump been noted yet?

White Necrons can't jump

In all seriousness, Necrons are almost always portrayed as a slow-arse race, sans the Flayed Ones, so the lack of any jumping ability on the Warriors is probably intended, perhaps.

White Necrons can't jump

In all seriousness, Necrons are almost always portrayed as a slow-arse race, sans the Flayed Ones, so the lack of any jumping ability on the Warriors is probably intended, perhaps.
Waist high fences might become a problem then

Waist high fences might become a problem then
When you have a weapon that strips targets by the molucule, that's usually not an issue fluffwise. As for Blockland, just requires some pathing designs.

What about them ork boyz? The battlefields of blocklandia need more choppaz and shootaz!

I want space marines. >:I

I want space marines. >:I
I don't know if you realize this but necrons were tingalz's way of experimenting with playertypes. His ork had issues ingame and now that we've got the necron it's  a good sign of things to come.

I can live with the slower movement but the guns can't shoot down the bricks blocking their path.
It makes them look more like zombies tbh.

Since I just need to put one 2x height brick and I stopped the Necron invasion (Huzza)


Obligatory BUMP FOR THE BUMP GODS!

Any updates on the other 40k mods?