Author Topic: Higher quality shadows in tutorial?  (Read 2161 times)

In the future, do not post ambiguous topics.  I have edited your topic title for you this time.

Shadowing involves projecting a texture onto the scene.  The texture has to cover the whole scene.  If the scene is smaller, then the texture isn't going to be stretched as far and there will be more pixels per world unit.  So smaller view distance = better shadows.



This is like asking for an option to make 2 + 2 = 5.  The only way to do this using the current shadowing method would be to make the shadows not go all the way to the horizon or make them look super crappy in the distance. 

There are other shadow projection methods that might get more use out of the texture but that is kompressor's territory. 

But wouldn't using a higher resolution texture be possible and/or using GLSL texture distortion(?) to make the textures sharper/blurrier possible as well?

But wouldn't using a higher resolution texture be possible and/or using GLSL texture distortion(?) to make the textures sharper/blurrier possible as well?
You really don't understand how the shadows are made. It isn't as simple as 'changing the texture size' or 'distorting it in a magical way to make it look better'. He would have to rewrite the entire shadow rendering code.

This is like asking for an option to make 2 + 2 = 5
huh?
lolol i'll stop