Author Topic: How to Properly Package an .obj  (Read 1808 times)

I make a box as close to it as I can and name it "Collision"
Object Name  Effect
COLLISIONCollision box, in game collision.  Anything that starts with the word "COLLISION" will be considered a collision box (so COLLISION1, COLLISION2, etc will work).  Collision boxes are boxes.  Complex shapes will be reduced to their bounding box.  Maximum of 10 collision boxes per blb.

Then I make another box that holds the entire shape and call it "Bounds"
Object Name  Effect
BOUNDSBounding box, determines size and centering of blb.  If no BOUNDS object is provided, the bounds of the entire shape will be used. 

Come on. He even put quotation marks around it. How can you mess it up.


Come on. He even put quotation marks around it. How can you mess it up.

How was I to know it was cap sensitive? Thanks for being as richardish as possible about it..

No matter. My bricks working fine now. All except my second collision box. Its named "COLLISION2". Do I need the number or?

No matter. My bricks working fine now. All except my second collision box. Its named "COLLISION2". Do I need the number or?
You need a space between "COLLISION" and "2"

Second collision box still doesn't work. Do, I need to combine both collision boxes together and name it "COLLISION 2"?

Noedit: No, that doesn't do anything...

Why isn't my second collision box working?

Noedit: No, that doesn't do anything...

Why isn't my second collision box working?
A collision box doesn't have to be a box... you could literately duplicate the shape upon itself and call it collision and it would still work.

A collision box doesn't have to be a box... you could literately duplicate the shape upon itself and call it collision and it would still work.

That doesn't work at all, Ive tried that. When I use the entire model only certain sides of the brick collide (Back, left side). And even then, the collision box is still a box.

Is this because my collision extends farther than my bounding box?

How was I to know it was cap sensitive?
Because he used quotation marks.

You need a space between "COLLISION" and "2"
Not necessarily. Any string that starts with "COLLISION" works according to Badspot. I haven't tested it myself. "COLLISION 1", "COLLISION1973", and "COLLISION really cool box" should all be valid names.

A collision box doesn't have to be a box...
Yes it does. It is called a collision box for a reason and it most certainly does have to be a cuboid object.

you could literately duplicate the shape upon itself and call it collision and it would still work.
No it would not.

Is this because my collision extends farther than my bounding box?
From what I've gathered so far, yes.

I thought that you needed to use a Underscore _ instead of spaces
Like COLLISION_1, COLLISION_2

I didn't know you could do that.

From what I've gathered so far, yes.

Oh that's lame, what if I want an overhang?

Oh that's lame, what if I want an overhang?
I still haven't fully figured out how the new converter works but from what I've learned so far the collision box needs to be inside the bounds.

I still haven't fully figured out how the new converter works but from what I've learned so far the collision box needs to be inside the bounds.

Even then, sometimes my brick collision boxes screw up and lets me fall through or walk through the brick.
I dont quite understand why.