HEYremember
this?
no? that sucks huh
BECAUSE IT'S HAPPENING AGAINTABOO'S BIG ASS CORPORATION VS REBELLION TEAM DEATMCH
BIG TEXT MEANS IT'S GOOD
except not really because MAN it's nowhere near done yet!
here's a quick map of what i'm aiming for: 1 "pixel" = 32 studs
basic landmarks:
the roads are done, at least!
the corporation's spawn room; the door on the left goes to the weapons room, while the door on the right goes to the (currently non-existant) map-spawn room. the console in the center is for saving/loading weapons.
woop woop, weapons! also equipables and stuff. i'm standing firm on my belief that a player's weapon selection shouldn't be restricted; if you want it, you got it!
so! i'm hoping to have this done within the next month, and i'll be preserving some gameplay elements from the original, such as the "semi-public" style using a password posted on the forums and organized play sessions, but until then, you can bet i want help!
got buildings you can contribute? send 'em to me! as long as they can be fit somewhere on a 32x grid, it's good!
that's all for now folks
if you can name the source of the road layouts, you get a high five