Author Topic: How do you make it so if a player w/ a dif. ID touches a brick, they die?  (Read 768 times)

Sorry, title doesn't make sense.

How do you make it so if somebody with a non-matching ID touches something, they die, while the person with the matching ID touches it, they're fine?

Code: [Select]
onplayertouch - player - vceRetrocheck ID = [ID_HERE]
onVariblefalse - player - kill

Code: [Select]
onplayertouch - player - vceRetrocheck ID = [ID_HERE]
onVariblefalse - player - kill

I just finished typing when I noticed the red message saying a reply was written... Well played

Code: [Select]
onplayertouch - player - vceRetrocheck ID = [ID_HERE]
onVariblefalse - player - kill
i don't have vceretrocheck


Code: [Select]
onplayertouch - player - vceRetrocheck ID = [ID_HERE]
onVariblefalse - player - kill
thanks :D

triple post