they looked bad
Interiors and terrain made coding a nightmare. While they could have implemented shadows and shaders with T&I, it would be incredibly difficult so they decided to scrap them instead.
I didn't really understand what you typed, I thought "preenting" was like "preventing" as in "removing"..
he's really not that difficult to understand, stop being a richard
When did I say that you derp, I just pointed out a word I didn't understand.
so what was the exact thing preenting the use of terrains in v21
"so what was the exact thing preventing the use of terrains in v21"Pretty straightforward. The only thing I changed was adding a v
Read what I said, I thought Preventing as in removing, then I answered with "they looked bad", therefore they removed it because they looked bad, I didn't know he knew that.
I really don't feel like starting an argument, at least not with you.
Because I like you