Author Topic: Speech GUI  (Read 2619 times)

they have this in roblox too, it was awesome. we need this here too

>onSpeechSelect1 (1 meaning the which text chosen, the first one) ExecuteEvent 0, 1, 2, 3, ect.

Yeah, this would be quite awesome.

I made something like this to use for an RPG I never got around to finishing.
Through a series of clientCmds, you can custom prompt, with a title, message, and a limitless (well, limited by screen resolution, since I didn't put them in a scrollCtrl) amount of buttons for different choices, each with a different callback, and resizes the window and positions the buttons to look nice.

Never saw the need to make them into events (event gamemode are really stuffty IMO) but doing so wouldn't be hard.
The problem is that it requires a client-side download.




THIS would be cool.
I love Fallout and Skyrim! Ontopic: That would be awesome, with bot events... :'(


he could use a hand, you could come with him


So basically PromptClient with more options? Do want.

So basically PromptClient with more options? Do want.

Oh god, this.

You'd be able to set the text too, and new gui

do want.

Oh I forgot about this thread.

Here's the client code to what I described in my previous post:
http://pastebin.com/iBTDAWrX

Someone would just have to write the events to interact with it and package it which is a really trivial task but I don't really have the time or feel like doing it
It's two different files combined into one pastebin so make sure you seperate them
« Last Edit: November 23, 2012, 12:27:50 AM by Headcrab Zombie »