Author Topic: Enable weapon damage without a minigame?  (Read 1725 times)

Enable weapon damage without a minigame, how can this be done?

Why don't you just use a minigame? I don't really see any application for this.

I'm not sure why but the minigame lags my server.

I'm not sure why but the minigame lags my server.
Disable all add-ons and try again.

Lol... Is there a way to code it? There must be... Anyone know?

There is... But you should just use a minigame.

I want to code it in. I don't want a minigame. How can I make do it without a minigame?

I want to code it in. I don't want a minigame. How can I make do it without a minigame?
You are apparently having some minigame-related add-on trouble. First of all, "not using minigames" is not the solution to this, and second, if you have add-ons that deal in minigames, circumventing the minigame system may screw them up even worse.

jetz is just mad cuz he doesn't want to spill his secrets!!!!!1

but he's right

Ask Port. It takes one command to do what you want but I don't remember it off-hand.

jetz is just mad cuz he doesn't want to spill his secrets!!!!!1

but he's right
It's not a secret. Anyone with basic knowledge of how minigames work could type it up in the console.

It's not something this kid should be told because his game clearly has a problem and if someone tells him what he's asking for he'll never fix it.

« Last Edit: November 12, 2012, 03:35:00 PM by tyler0 »

I don't want your opinion I want a solution.
"not using minigames" is not the solution to this
The solution is to use minigames.

This thread is a prime example of what I like to call "coding ethics"
Surprisingly often the best course of action isn't to spoonfeed people answers, but to make them learn something on their own or to properly address the bigger picture

This thread is a prime example of what I like to call "coding ethics"

What I don't like is how everyone's acting like it's a crime to implement your own minigame system when everyone here should know damn well that the current minigame system can and will break when the host leaves the server unless you make a dedicated GameMode for it, which forces you into a set list of add-ons.

To rewrite the necessary components of the minigame system so it works for your purposes is much easier than rewriting the whole minigame system so it doesn't break when the host leaves, especially considering how easily dedicated/default minigame mods can conflict with one another.


I should know; I've tried it both ways, and simply overwriting the one necessary function to make damage be always on is far easier than rewriting the minigame system itself. It's also far less prone to break due to an unforeseen complication Badspot has thought of and you have not.