Author Topic: CityRPG bricks not saving?  (Read 867 times)

CityRPG bricks not saving? Why is this and is there a solution?

Exactly what happens when you try to save the bricks?

After loading the bricks don't contain functions anymore. They are still there but without it's interactive functions.

After loading the bricks don't contain functions anymore. They are still there but without it's interactive functions.
You mean after loading they just work like normal bricks?

After loading the bricks don't contain functions anymore. They are still there but without it's interactive functions.

They're not 'functions' they're triggers that aren't being placed when the brick is 'onLoadPlant'ed

This is because in a recent version onPlant is no longer called when a SAVE loads a brick, it's not onLoadPlant

Is there anyway to fix this?

Is there anyway to fix this?

Sorry for double post but i figured i'd explain myself. I'm ready to code if it's needed, i just need to know where to start.

I literally gave you the function to use.

fxDTSBrick::onLoadPlant(%this, %brick)
Don't forget to package it correctly.