Author Topic: North - IGLOOS AND OUTPOSTS FOR ALL YOUR ESKIMO HUNTING NEEDS  (Read 10024 times)

North

Zombies have not been added to this as something like that is generally the last thing you should add.

Your argument is just as invalid as Bethesda trying to sue Mojang for the word Scrolls.
(Thank you TMAN7676)

North is currently being created as a DayZ clone.
I purposely do not make an exact carbon-copy of it's environment, weapons, and interface as DayZ does many things wrong.

Rather than guns users use swords and bows, making it much more user friendly, so rather than being a one hit and you are dead encounter, it allows chasing and movement, and a better chance of survival in general.

There will be no NPCs, and all roles will be fulfilled by players. Although there are no set roles, you can choose to be a person that helps everyone, or a bandit that tries to murder everyone.

It currently has customly scripted weapons, playertypes, items, inventory systems, and randomly generated looting.
Inventory and looting are not finished.

Screenshots:



















It is currently being hosted privately and only contributors (Scripting, Modeling, and Building) are allowed in.


Body Temperature

It has a body heat script so that in the wilderness you will slowly freeze to death, but if you can find (or make) a fire, you will warm up and slowly regain health. It works as "Heat Zones" (Bricks we place around fires and warm areas.) inside them you slowly regain health and quickly warm up.

Energy

The playertype walks on default so you move slowly. You can run by holding the right mouse button, but your energy will slowly drain. If you continue to move or fight while it is gaining, it will go up slowly. While if you stop, rest, and end movement completely, it will gain very quickly and be full in seconds.

Looting
We have a looting system, (Which isn't completely finished) in which "Item Bricks" are placed, which have chances to spawn certain items. So we might place ItemBrick_MilitaryLow in a guard tower, so random lower level military items will spawn there until picked up, in which it will disappear for a few minutes and then randomize again. While ItemBrick_Medical might be placed in a church or pharmacy.

Credits:

Zealot - Building, Scripting

Revoloarx - Building

MrMcCakey - Building

Instinct - Building

Delcon - Building

Marble Man - Scripting

Eepos - Scripting

Pecon7 - Scripting

« Last Edit: November 28, 2012, 08:43:14 AM by Tolaez »

« Last Edit: November 19, 2012, 12:11:43 AM by brian498 »

You're a Zealot Alt, I'm guessing?

s-s-s-love

if the terrain stays as good as is shown in the title pic this is gonna be the best

Can we have some sort of overhead view? Looks good btw


Looks okay to me.

The mines look very good.

Where did the studs go?

You're a Zealot Alt, I'm guessing?
What is Tolaez backwards?

s-s-s-love

if the terrain stays as good as is shown in the title pic this is gonna be the best
It took two weeks to design the area shown in the pictures. I hate cubescape and I absolutely refuse to use it. Real terrain is much less cheap.

Can we have some sort of overhead view? Looks good btw
The areas are not finished, and I tried to only display ones that are mostly complete.
The world is not completely put together, we have areas and buildings strewn off to the side that we haven't had a place to add yet.

How big is it?
The areas shown in the pictures are 248 blocks long and wide. 4 62x62 baseplates going in all directions, to simplify.

Where did the studs go?

I removed the bottom and top of the bricks as they look absolutely hideous on snow. I also don't really like them in general.


You should retitle this "South"

Lol jk, but seriously, you need a better title for a build this good.


i was about to overlook this because of the title
name it something creative

You're a Zealot Alt, I'm guessing?
ty sherlok

I love it, looks awesome, when do you think you'll host?

hey look i was given actual credit

woohoo