I'd imagine for starters people would work at company's then, start their own.
Thus leading to the usual downfall of cityrpg's when too many players have reached endgame status
Solution: Permadeath and multiple characters.
We discussed this with Jincux, and I belive how Permadeath should work is if you get hit anywhere but head, you will fall unconcious based on how much damage you took. 150+ damage is obvious permadeath, when something lower than that number will just make player unconcious, unable to do anything but spy around his body in third person
There should be paramedics that can recover people from unconcious status, but that's not so easy. They have to bring the body to the hospital and put it in the hospital bed.
And even when someone has died in unconcious status, paramedics STILL have the chance to save the player. Zap him a few times, restore the heartbeat if you're lucky, and yay! He's alive! Lets go drink some beer.
How will this benefit RP: Everything is dynamic. Even when you reach endgame status, you still fear for your character. You fear to be killed. Survival will also become an important aspect of the game, thus increasing the terror of being tracked by criminals.