Author Topic: How to make a game, I guess?  (Read 1208 times)

LUA isn't too bad aside from being slow. Now Python I have some serious issues with.
What. Python is an amazing scripting language. LUA isn't as good as C++, Python and other stuff.

Imo Lua is an extremely underpowered language.

I would much rather use Python over Lua
Also, it's Lua, not LUA

What. Python is an amazing scripting language. LUA isn't as good as C++, Python and other stuff.
C++ is on a whole different level than scripting languages. Python is by far my least favorite scripting language. It's not amazing at all, Ruby is just as good (if not better) and isn't the autistic child of the global programming community. Lua is just old and unoptimized. Frankly, I'm more of a programming language guy, but if I want a quick implementation and I need a scripting language, Ruby or Perl are my go-to best friends. Python and Java are avoid at all costs.

Also, it's Lua, not LUA
It's a stylization, it works both ways.

Since games are demanding pieces of software, you will definitely need a powerful language that is close to the machine. I would defiantly choose Assembly because not only is it easy to control the size of your program, with experience it is a really fun language to write! Here's a good assembler to get you started. Good luck, Assembly is an easy language that is great for first time programmers!

C++ is on a whole different level than scripting languages.
Exactly, it can really do a lot. Like I said, Blockland is coded on C++.

Python is by far my least favorite scripting language. It's not amazing at all, Ruby is just as good (if not better) and isn't the autistic child of the global programming community.
I honestly think you are misinformed. Python is a pretty good first language to learn and it opens you up to other languages. Ruby, not familiar with.
Lua is just old and unoptimized.
That's easily an understatement. Lua is a pretty poor language. But you're right, it's extremely old.
Frankly, I'm more of a programming language guy, but if I want a quick implementation and I need a scripting language, Ruby or Perl are my go-to best friends. Python and Java are avoid at all costs.
I am unfamiliar with Ruby and Perl but Python and Java are perfectly fine. Hell, Minecraft was coded on Java, and it is a pretty good game.
It's a stylization, it works both ways.
Euhh, it's kinda like a Java and JavaScript situation.

Exactly, it can really do a lot. Like I said, Blockland is coded on C++.
Blockland is coded in TorqueScript with modifications to the Torque Game Engine. Torque Game Engine is written in C++.

I honestly think you are misinformed. Python is a pretty good first language to learn and it opens you up to other languages. Ruby, not familiar with.
Python is a terrible language. I'm not misinformed, I'm making a bold statement.

That's easily an understatement. Lua is a pretty poor language. But you're right, it's extremely old.
Lua is not a poor language. It's actually pretty good, it's just useful for different things and a different way of programming than Ruby/Python/Perl/Etc are.

I am unfamiliar with Ruby and Perl but Python and Java are perfectly fine. Hell, Minecraft was coded on Java, and it is a pretty good game.
On the topic of Java:
I personally despise java. It's slow, it has TERRIBLE I/O, it's incredibly verbose, it has a large amount of overhead, it runs in a loving virtual machine, making the entire thing loving impossible to debug, 99% of the people who claim to be java programmers are as palletable as feces cake, and the usefulness of the language is dropping every single day.

Euhh, it's kinda like a Java and JavaScript situation.
What? Not really. LUA is incorrect, it's just a stylization programmers commonly make.

Blockland is coded in TorqueScript with modifications to the Torque Game Engine. Torque Game Engine is written in C++.
Python is a terrible language. I'm not misinformed, I'm making a bold statement.
Lua is not a poor language. It's actually pretty good, it's just useful for different things and a different way of programming than Ruby/Python/Perl/Etc are.
On the topic of Java:What? Not really. LUA is incorrect, it's just a stylization programmers commonly make.
I guess I can't change your opinion, but what I bolded above is incorrect.

See below:
Quote
I, Eric Hartman, created this game by myself using the Torque Engine.
I used Visual Studio 6 for C++ editing and compiling.
I used EditPlus to edit the script files.

Java with Slick 2D

You can learn how to do it easily

1) Start here http://thenewboston.org/list.php?cat=31

2) Then go here http://thenewboston.org/list.php?cat=54

Learned Java at a summer camp, then learned Slick from Bucky.  He has wonderful tutorials.

I guess I can't change your opinion, but what I bolded above is incorrect.

See below:
What? That quote LITERALLY defends me.

Badspot used the Torque Game Engine to create the game, he modified it with Visual Studio 6, which is pretty irrelevant.

Acer get out, this isn't a place for argueing about coding languages

What? That quote LITERALLY defends me.

Badspot used the Torque Game Engine to create the game, he modified it with Visual Studio 6, which is pretty irrelevant.
Ohhh, I see now, right. Lol irony, i was misinformed.
Acer get out, this isn't a place for argueing about coding languages
Buu wtf I'm not arguing. we are discussing.

Buu wtf I'm not arguing. we are discussing.

I think he is trying to say that you should stay on-topic and try to help Blooker, rather than "discussing" scripting / programming languages

I think he is trying to say that you should stay on-topic and try to help Blooker, rather than "discussing" scripting / programming languages
But it is kinda on-topic though, since we are dealing with scripting.

But it is kinda on-topic though, since we are dealing with scripting.
We are giving tips on were Blooker should start.  discussing with Trinick about different languages and who is right is not helping him

We are giving tips on were Blooker should start.  discussing with Trinick about different languages and who is right is not helping him
I beg to differ, because we were discussing the pros and cons of different languages.