Author Topic: Unlimited - arguing about how his ship would in on a mini ship build  (Read 2963 times)

Mini-empires don't work from a roleplay perspective.

There are no guidelines to how war could work. No limitations. No turn based structure. Everyone just claims to have the best technology no matter how ridiculous.

I liked Shinji's old mini-empires because it was politically focused. We each made a country, formed alliances, and there was a building where each nation would come together to debate and pass motions. Any war on his server was passive, in that it wouldn't be "my ship blowz urs up" but rather, war and fighting would be implied by players occupying space with ships and whatnot. Moves would be mediated by other countries; for example,  if a small island nation tried to take over a big country, other players at the mini-empire would object to it because logically it makes no sense.

Recreating the environment at Shinji's is unlikely because it happened by chance, it was luck that the right people showed up.
Messes' MERP was the best.

Well, sort of, because TimTheTumbleweed mauled my ass with medieval weaponry while I had to throw coconuts.

The size of the build bares no relevance and I'm not sure what "quality" is supposed to mean... unless you mean the size of the individual bricks, in which case... somewhat yes.

If someone makes a 1x6 wall out of six 1x3's instead of three 1x6's then that is an obvious issue. These are common lazy flaws in building. It is almost never done intentionally for effect. This is just one example as there is no single definition of what is an inappropriate use. This is because there are many ways to flaw building-- if you wanted to narrow it down, you might say its using badly sized bricks relative to the required measurements.

The qualifier is if somebody builds something for purpose. There is nothing subjective about using bricks badly when it comes to measurements, that is just cutting corners. You'll know a quality slip when you see it, because the builder will rush the build by avoiding the brick cart selector.

The size of the build bares no relevance and I'm not sure what "quality" is supposed to mean... unless you mean the size of the individual bricks, in which case... somewhat yes.
I'll break it down into objective measurements

Do you mean efficiency in terms of:

Volume of build in 1x1 plates/number of bricks?

Or,

Aesthetic quality of the build (possibly measured using a 1-10 rating system answered by other players)/number of bricks?

I'll break it down into objective measurements

Do you mean efficiency in terms of:

Volume of build in 1x1 plates/number of bricks?

Or,

Aesthetic quality of the build (possibly measured using a 1-10 rating system answered by other players)/number of bricks?

I think he got a bit confused there, because I was talking about aesthetics. Art does not have a right or wrong answer (yes, it also encompasses paint colors as well, but not brick-count).

he's probably not the best person to comment on it considering his inability to understand what constitutes good builds led to the epic failure of his cityrpg lol

he's probably not the best person to comment on it considering his inability to understand what constitutes good builds led to the epic failure of his cityrpg lol
oh no he didn't

he's probably not the best person to comment on it considering his inability to understand what constitutes good builds led to the epic failure of his cityrpg lol
i knew you were you going to say that
i just did, lol

i knew you were you going to say that
i just did, lol

Its because his trolling is as predictable as the rise of the sun. His posts don't even make sense anymore. :?

he's probably not the best person to comment on it considering his inability to understand what constitutes good builds led to the epic failure of his cityrpg lol
ohhhhh no you didn't

His posts don't even make sense anymore. :?
everyone else seemed to get it fine lol

Well no, I'm just saying that literally that jab doesn't mean anything. All the builds at that city RPG were of good quality, except for the odd people who tried to defraud the money system, but that doesn't really bare relevance to the idea of what makes a good build under traditional circumstances.

Even so, I'm not a build tyrant. I think the point the guy before me was making is that you can't force your standards onto other people (perhaps especially prominent on free build styled servers). Its pretty bizarre to suggest the tolerance I have with people's building is a reflection on my understanding of build quality, even as a bad joke it doesn't add up. Maybe that is why its been wasted on me.

Even so, I'm not a build tyrant. I think the point the guy before me was making is that you can't force your standards onto other people (perhaps especially prominent on free build styled servers). Its pretty bizarre to suggest the tolerance I have with people's building is a reflection on my understanding of build quality, even as a bad joke it doesn't add up. Maybe that is why its been wasted on me.
"tolerance" of peoples skills has nothing to do with it lol

i'm talking about the system your cityrpg had ($ for #bricks) - that's the primary reason the server sucked and sank like it did (in addition to you having that spaz attack)

In which case, you are posting off topic. I'm not sure what gave you the idea weaving it into this topic was relevant but whatever, I've become used to you posting that way.

You can always bump the topic with questions about Isarland if you wish.

In which case, you are posting off topic.
nah still fits imo