Author Topic: Fallout-style hit detection  (Read 2503 times)

paint particle detection?
The paint can can detect individual limbs and only paint that specific part

Congratulations. You can read the word "fallout" but not an op.

That's not Fallout, that's life.

It would detect where you would get hit and do different things in different areas.
EX:
Head: Double damage.
Body: Regular damage and higher knockback.
Legs: Slow moving speed.
Arms: Slow weapon switch time.
Back: 50% higher damage.


Classic fallout had eyes and groin.

*pauses game*
*Aims at person while they are immobilized*
*Fires many shots in slow motion which decapitates them*
This would be like the freaking Max Payne 3 bullet dive allowment in Multiplayer...

I've suggested exactly this years ago, but it was never addressed.

I'd love to see this made.

You'd need to make a whole new playertype with individual hit boxes.

You'd need to make a whole new playertype with individual hit boxes.
-alreadypostedcode-
why the heck would you need a whole new playertype with individual hitboxes.
Check previous page, I already posted the code you need for hitbox detection.
« Last Edit: December 11, 2012, 09:12:16 AM by Crystalwarrior »

That's not Fallout, that's life.
actually "life" would be simulated fetal positions, screaming, and bleeding out regardless of where hit
but you know, whatever


nvm
nice ninjaedit  :cookieMonster:

EDIT: Uploaded the Support_Hitbox to Modification Discussion.
All credit goes to port.
http://forum.blockland.us/index.php?topic=216430
« Last Edit: December 14, 2012, 04:20:52 AM by Crystalwarrior »