Author Topic: City RPGs - all the problems, your solutions  (Read 2525 times)

Buy bricks with money
Every brick you place is $1. Lot bricks would also cost less as the money you put in to the lot is the actual bricks you place. Tax would be 1/10 the money you used to build the lot.


Buy bricks with money
Every brick you place is $1. Lot bricks would also cost less as the money you put in to the lot is the actual bricks you place. Tax would be 1/10 the money you used to build the lot.
Sounds neat, but at the same time people would spam more frequently I believe. Some people would just want a shelter, whereas others would be trying to fill the lot space. It also means one person can own an entire zone of lots rather than 1 or 2

I've been doing this.
I think I saw a more finished version of that with like custom models and everything for like clues, it sounds cool, but is it anywhere near DONE?

i plan on implemented 'clues' based on Iban's vision of them, but leave that joke alone admin lol

I don't believe I know who that is, but if your accusing me of being an alt, wrong name, My last Acc was Koonta.

He makes really long posts

He makes really long posts
As do yola an quite a few others here on the forums

i plan on implemented 'clues' based on Iban's vision of them, but leave that joke alone admin lol
It sounds fun but I can't wrap my mind around it, especially not in the sense of it being a physical question mark (if that is still iban's idea)... I like a more realistic city RPG IMO, however in the end whenever I'm a non-admin things always end up a little over the top with super suits and such lol.

Edit:
Me and dion don't despise each other, I put him on a rather friendly term.  And my work ethic isn't bad at all, I just don't have the time it requires to be a part of these large projects anymore.

Your statement got me thinking, so I did some digging.
V1.2
- JazZ officially drops out of project
-/+ Labor system remade by Dionysus

+ Time system finished by Dionysus
- Farming mockup by Pacnet trashed

JazZ = Yola, Bolded subjects are related to him (yola was SUPPOSED to make labor stuff)
Ahem. On good terms and good work ethic. Riiiight...
I'm sure there is a perfectly good explanation for this?
« Last Edit: November 23, 2012, 01:22:45 PM by AdinX »

The problem with CityRPG is that it requires you to constantly gather resources to even get anywhere.

   Now don't go indirectly insulting JazZ. He is a wonderful coder for the time he has spent trying to learn how to, and I know I may not be as good a coder that he is. Without his simplistic version he gave to me, which, in the longrun, had me learn a lot more about how the system should work, I probably wouldn't have finished the wonderful labor system I have now, it's very efficient, and can be adapted to standalone or put into other mods, as what I hope most other features in my mod will be.

   JazZ didn't exactly quit, moreover I booted him out of the project because with the 'baby incoming', he surely couldn't have the time, later I was disproved.

CityRPG[stuff] (One I'm making with Thorfin25, JazZ, Brighter, and Pass)

   I had a good laugh at this, I know Thorfin is a good guy, but last time he had a CityRPG going it was with Brian Smith and we all know how that turned out. Brian isn't nearly as imbecilic as Glass. But then I stopped laughing when I saw JazZ's name, as stated before I didn't think he had the time. So what I've gathered, he has got Pass and JazZ to do the scripting for him as he doesn't know anything about Torque. I don't know much, but I can tell an overdone bluff when I see one.

Examples include;

As I said, A few features, There's about 50 more I could post. But I rather let actions speak for themselves.

I'm bluffing? Whatever man, Just wait. Might not be out for a month or so considering we want to take out bugs before launching.

Keep 'loling'. The mod were working on will make yours look like a old piece of junk.

Honestly. Your build is also crap. lol.

Cmon. Crack some jokes about this post. Go for it. But when it comes out, And you see the Build and Mod. You will be like "DOOH"

Who said its my building skills? Three of the best Blockland friends are helping me with building, modeling, and scripting.

Anyway, lets not stuff up this thread.

^that's where he starts to try to escape his doom^

Ahahaha no. Only me and my coder have a copy. No one else. And ya. You wont be getting it, So don't count on it.

PeopleRP? Pfft. Pls. We are making this good. We are also using DRPG scripts for reference and few other CityRPG's.

Just a few features.
  • A working GUI.
  • A car buying system where you must buy a car instead of just  a vehicle spawn.
  • Farming, When harvesting is at a low, Food prices go up because the city must 'Import'.
  • All custom models, Thanks to Pass and Khain(He gave some of his models to pass)
  • Presidential Election.
  • 3 Cities. The Capital, The Country and the other one is still un-named.
  • Workign Economy system

I'm pretty sure its going to be better than PeoplesRP.

that last one made me laugh.

anyways, me and Jazz are, I assume, still friends. I will be the first to let him know that working with Glass is a mistake, though. Brian Smith isn't much different, but I have a pretty adequate level of respect for him.

The problem with most cityrps is that they feel pointless. CityRP itself is a game-mode that can't decide what it should be. Is it about building a city? Is it about being a criminal running from the cops? Is it a game where you spend hours clicking a tree for unobtanium? Is it a basic economy simulator? What is it, really?

Some of you would probably say that it is a mod about living a life in the city. The name "RP" implies playing a role in the city. But the problem is, the whole thing feels inhumane. If this was some game where farming or botting was rife, you couldn't tell them apart from the average players, who just wander around and wait for money. There's hardly any interaction between the players, unless it's hard-coded within the mod (for example stealing money from people's wallets). The only things that are remotely fun are actually the criminal and the police careers, because those are the only jobs that require any interaction. So in the end it's nothing but a big cops'n'robbers tdm with a somewhat dynamic environment. Shopkeepers, workers, etc. are only there as props and magical things that give you guns, cars, and a "get out of jail" card.

One could say the mod is kind of like a jack of all trades. But it comes at the cost of being master at none. If all the elements were elaborated, then the whole game would become needlessly complicated. If you want a great city rp, then you should seriously think about what would you want to make out of it. Throw out features that are not fun. Don't add things for the sake of "realism". And most importantly, have a good time!

One could say the mod is kind of like a jack of all trades. But it comes at the cost of being master at none. If all the elements were elaborated, then the whole game would become needlessly complicated. If you want a great city rp, then you should seriously think about what would you want to make out of it. Throw out features that are not fun. Don't add things for the sake of "realism". And most importantly, have a good time!

lol Brian Smith and glass don't get this.

I love you Barnabas <3

City3 is still in the late brainstorming phases.

I think its time we had a fresh new look at the CityRPG itself.

You see, I don't join these large projects anymore because I don't want to let a group down if something happens and I have to go offline for maybe weeks at a time.

I told Glass I would help them out with any coding they didn't understand, not that I was a part of a large team or whatnot, and I made that same exact offer to Dionysus and to be honest, anyone else.

Dony, I never insulted jazz, I was simply curious why he was removed, apparently against his will.
Barn raises a good point. I remember one city server that was very unique with a strong focus on economy; you could sell food, bricks or gas (for jets), and they were mostly tied together. You need bricks to make more food, food to work, jets to reach far places and cheap prices. And when certain areas prospered, the roads upgraded... THAT was fun, that was a good example of a functional server... But that's like one of 20 things needed for a city RPG server.
It's reasons like this that lead me to believe that City RPGs will never be anything too special, and more time should be spent on the actual building and Rp portion...

Yola, saying you'll help with coding if they don't understand is essentially "I'll code for you"

Also, Dony, glass' city RPG? How Thorfin and jazz are part of it? Keep in mind, you ALMOST hosted with furdle. And Thorfin USED Brian. sagacity and I were his co-hosts. We're an original trio. We've worked as a team of 3 since 2010. We all text and Facebook regularly, brian kinda just happened to be there with us; Thorfin never introduced him, and we didn't really bother eachother. He did his stuff, we did ours.
Thorfin saw no urgency to control the server because his views of city RPGs are fairly close to my own; they are temporary distractions, fun to build, but controlling and maintaining them is a pain in the ass.

On that note, sagacity and I have a server focused on the building and player-interaction portion of cities. No mod, simply just a pre-built city with lot spaces and awardable trophies. Only reason it's down is because currently, for the thanksgiving vacation, we are both busy. Thor would be with us if he wasn't busy building for glass.

Also, Dony, glass' city RPG? How Thorfin and jazz are part of it? Keep in mind, you ALMOST hosted with furdle. And Thorfin USED Brian. sagacity and I were his co-hosts. We're an original trio. We've worked as a team of 3 since 2010. We all text and Facebook regularly, brian kinda just happened to be there with us; Thorfin never introduced him, and we didn't really bother eachother. He did his stuff, we did ours.
Thorfin saw no urgency to control the server because his views of city RPGs are fairly close to my own; they are temporary distractions, fun to build, but controlling and maintaining them is a pain in the ass.

Thorfin and JazZ aren't the problem, Glass is. What boggles my mind is why they are working with him.
 
I tried to escape Furdle when he started dropping my close friends on completely senseless reasoning, and straying from our original terms, and with the wonderful city he had assembled, he figured he would assert his right to be admin. I avoided this because of bad circumstances, and told Jasa about how good the city was, I was basically on RTB using reverse psychology and trying to make myself look like the bad guy to Furdle, and they eventually complied to each others' guidelines, on Furdles part, probably mostly reluctantly.