Author Topic: So I heard you guys like 4x Cube Terrain...  (Read 10519 times)

I don't think steep cube terrain looks any good
It looks really awesome when the offset between the cubes is like 0-2 plates

DEFINITELY PUTTING THIS ON THE BL WIKIPEDIA!

Edit: ADDED http://en.wikipedia.org/wiki/Blockland
Btw could you release this as a save?
« Last Edit: November 27, 2012, 05:47:07 PM by Altiris »

What's that billion of random numbers in the pgm file mean???
a PGM is literally a black and white image.
The numbers indicate what shade of grey the pixel is.
I just use these numbers directly as height
DEFINITELY PUTTING THIS ON THE BL WIKIPEDIA!

Edit: ADDED http://en.wikipedia.org/wiki/Blockland
Btw could you release this as a save?
Maybe if I feel like uploading an 11mb save

I improved the picture a little bit

[img width=1000 ]https://dl.dropbox.com/u/45722493/better.png[/img]

adding bloom and random effects does not make a picture "better"

hand made terrain looks better.

one loop of slopes takes up all available bricks AND we ski down it. its like we've regressed!

4x16 Cube
genius
kk brb stealing



Did what you said, took 1 hour, and nothing changed in the .zip folder. No new files or anything.

Did what you said, took 1 hour, and nothing changed in the .zip folder. No new files or anything.
WHat who said

WHat who said

Quote
Okie so I'm releasing the script and instructions on to use this thing.
First you can grab the add-on formatted version here.
Stick that in your Blockland Add-ons folder and enable it when making a server.

To make it do a terrain, open your console and type:
Code:
parsePGM(file location here);
ex. parsePGM("add-ons/script_pgmparser/output.pgm");
This will start to create a new file (that is easier for me to script for) that is the old file name plus _format
The script will read this file and read each height value and place a brick accordingly until it is done.
You can poke at it and make improvements blah blah

Now to the part on how to create PGM files.
Basically I used a program called World Machine 2.
You make your terrain and then for exporting select the PGM (ASCII) option.
Export that and you have a file that is ready to be put into Blockland

Blockland cannot write in zip files.
The new file is in add-ons/script_pgmparser, it's a folder, not a zip

Why would you ever try to show someone a quote in context and remove the link from the quote when you kept the link to their own post

right so I find a pgm file and on it is a bunch of numbers

what2do now