Author Topic: z0w0's Perlin Noise Implementation is broken - brian makes new perlin noise  (Read 2652 times)

Do you have it based off of coordinates? Where did you find a generator that works despite Torque's number precision disabilities?

Do you have it based off of coordinates? Where did you find a generator that works despite Torque's number precision disabilities?
what do you mean based off coordinates?
it's perlin noise, it actually looks a lot like Zack0Wack0's
except mine isn't loving ugly. It actually is readable and if you read it well you can probably rewrite it several times in several languages because i didnt mash every god damn thing into a single line, which made debugging nice.
whateves, ima do some more tests and probably/possibly release.

except mine isn't loving ugly. It actually is readable and if you read it well you can probably rewrite it several times in several languages because i didnt mash every god damn thing into a single line, which made debugging nice.
Different OSes use different line returns.

Different OSes use different line returns.
not the point. First of all sublime detects different line returns so that's not even possibly the problem.

Different OSes use different line returns.
I don't think he means literally one line, but more so how zack0 tends to condense his code closer together, especially on that last line.