So in order for the player to play a random death sound out of 5 sounds, it should look something like this?
function GameConnection::OnDeath(%client, %killerPlayer, %killer, %damageType, %damageLoc)
{
Parent::OnDeath(%client, %killerPlayer, %killer, %damageType, %damageLoc);
%random = getRandom(1,5);
switch(%random)
{
case 1:
serverplay3d(Death1SFX,%client);
case 2:
serverplay3d(Death2SFX,%client);
case 3:
serverplay3d(Death3SFX,%client);
case 4:
serverplay3d(Death4SFX,%client);
case 5:
serverplay3d(Death5SFX,%client);
default:
echo("Error on PlayerType");
}
}