Author Topic: RTB Dedicated Hosting Service - Service Closing  (Read 364243 times)

Also on the list, yeah. That's an outstanding one.
Could you post the to-do list, or do you not actually keep it written down?

The to-do list is basically this thread, I've not got a formal list of things. The main focuses for the immediate future are:

 - Quota/limit changing via the web.
 - Brick clearing/ownership behavior when loading from the web.
 - User management.
 - In-game server management.

This is just based around what people seem to be having trouble with or requesting the most - I think that's the best indicator of value in this instance.
« Last Edit: April 21, 2013, 06:09:51 PM by Ephialtes »

i'd like to see and option for the load behavior, like if you load it public, your ownership, or the saved ownership.

i'd like to see and option for the load behavior, like if you load it public, your ownership, or the saved ownership.

Yeah that's definitely been requested too, edited into the list above.

On another note, I'll have some example images of the new in-game client for managing your dedicated servers from within Blockland in the next few days too.

Edit: Actually, here's a cheeky sneak peek for you guys here:



It's mostly a mock-up for the most part but I think it conveys the general idea.
« Last Edit: April 21, 2013, 06:28:16 PM by Ephialtes »

forget you ephi, i thought i was special because you gave us these private snippets

forget you ephi, i thought i was special because you gave us these private snippets

You're still special in my book <3

Also oh my ingame server manager?

You're still special in my book <3

Also oh my ingame server manager?
It's been mentioned a couple of times I believe.

Also something always seemed missing from when I used to just host a non-dedicated.

The server's object tree.

Any way to possibly implement that?

No I don't think so. There'd be far too much data to transfer there to build it on the client and really slow and awkward to explore over the network.

What about just the object names, IDs, and groups?

I still think it's such a small feature that would see such little use but would probably consume a lot of time and effort to put together. I can't even really think of a practical use myself. Plus you've got the details of potentially hundreds of thousands of objects and I really don't like the idea of tackling that in Torque.

WAIT.. you are Barnabas?
wat


WAIT.. you are Barnabas?
wat
Owned servers: 3
Managed servers: 5

Clearly, he has management permissions for Barnabas's server.

I still think it's such a small feature that would see such little use but would probably consume a lot of time and effort to put together. I can't even really think of a practical use myself. Plus you've got the details of potentially hundreds of thousands of objects and I really don't like the idea of tackling that in Torque.
Ah I see.

I'm going to be taking the hosting site down for about 30 minutes of maintenance today to resize the disks and give the server some more memory. Hosted servers will remain up during this time, you just won't be able to manage them via the web interface during this 30 minute window.

Maintenance will take place at 09:00 UTC or about 50 minutes after this post was made.