testing another patch to require onBotDetectAlly/Enemy for the bot and detected person to both be in the same minigame.
Just do minigameCstar fishe(%objA,%objB) please. Don't do some stupid %minigameA == %minigameB.
Never tell your password to anyone.Monday, December 03, 20128:54 PM - siba: Why8:54 PM - siba: http://forum.blockland.us/index.php?topic=215564.08:54 PM - siba: Whyy8:54 PM - siba: it was failed; for more than just server crashes8:55 PM - siba: there are many different events in it that when used in a specific combination; could litterally take over players8:55 PM - siba: make them do stuff without any trace leading back to you8:56 PM - siba: no need for a brick to touch them or anything8:56 PM - siba: your 'fix' will be failed8:56 PM - [VKR] Brian Smith: its not my problem that other events break things8:56 PM - [VKR] Brian Smith: the point is8:56 PM - [VKR] Brian Smith: that it can run on it's own8:56 PM - siba: 'other events' this is in the bot events alone8:56 PM - [VKR] Brian Smith: please tell me these8:56 PM - [VKR] Brian Smith: "specific events"8:57 PM - [VKR] Brian Smith: that cuase the server to crash8:57 PM - siba: set the bot to agressive, use the events onBotDetectPlayer, target the client, or the player8:57 PM - [VKR] Brian Smith: VCE8:57 PM - siba: seriously like the most abusive events to exist on blockland8:57 PM - [VKR] Brian Smith: can do things just similar8:58 PM - siba: Brian, there is no NEED for a player to even be NEAR the brick8:58 PM - siba: the bot will walk around freely, target players, and make them do stuff8:58 PM - [VKR] Brian Smith: i loving know you dumbstuff8:58 PM - [VKR] Brian Smith: look8:58 PM - [VKR] Brian Smith: all events8:58 PM - [VKR] Brian Smith: are abusive8:58 PM - [VKR] Brian Smith: its this new button8:58 PM - [VKR] Brian Smith: called8:58 PM - [VKR] Brian Smith: ban9:00 PM - siba: I'm sorry, but what you did was really loving stupid, and your argument doesen't stand very well considering the LEVEL of abuse, with ease, that may be done with the event; hell, I remember seeing players use the hideNode function to make it invisible, and then using a scale loop to crash individual players9:00 PM - [VKR] Brian Smith: i just quickly wrote a patch9:00 PM - [VKR] Brian Smith: onBotDetectEnemy/Ally9:00 PM - [VKR] Brian Smith: now requires both the enemy and ally to be in the minigame9:01 PM - siba: You've just made it 999.99% better9:01 PM - [VKR] Brian Smith: lov u9:02 PM - [VKR] Brian Smith: idk how to test it th ough lol9:02 PM - [VKR] Brian Smith: here ill host a server9:02 PM - [VKR] Brian Smith: and you try9:02 PM - siba: Might I suggest you work off of it, creating bot events 2, improving it9:02 PM - [VKR] Brian Smith: eh9:02 PM - [VKR] Brian Smith: im just fixing9:02 PM - siba: k9:03 PM - [VKR] Brian Smith: go to my server9:03 PM - [VKR] Brian Smith: we must test9:03 PM - siba: ---9:04 PM - [VKR] Brian Smith: join anyway9:04 PM - siba: I did9:05 PM - [VKR] Brian Smith: k fixed9:06 PM - [VKR] Brian Smith: crashed the server9:06 PM - [VKR] Brian Smith: nice9:07 PM - siba: I seriously suggest you just, remake the mod or something9:07 PM - siba: the mod barely works9:08 PM - [VKR] Brian Smith: barely works is a form of working ;)9:08 PM - [VKR] Brian Smith: just quickly run a few tests9:08 PM - siba: the AI don't follow the events intstructions half the time9:08 PM - [VKR] Brian Smith: thats 90% the users fault9:09 PM - [VKR] Brian Smith: just my damn server9:09 PM - siba: You know what9:10 PM - siba: forget it, get someone else to test the stupid mod, the last thing I want to see is that in servers again9:10 PM - siba: horrible loving mod, should have died off a LONG time ago9:10 PM - siba: it actually even worked at one point9:10 PM - siba: and then amade kept loving it up9:10 PM - siba: now its just stuff9:10 PM - siba: and you're trying to revive it9:11 PM - siba: 9:08 PM - [VKR] Brian Smith: thats 90% the users fault9:11 PM - siba: also, that is very very wrong9:11 PM - siba: on bot spawn, bot, hidenode, ALL, occasionally only hides the head, not the rest of the player9:12 PM - siba: something that simple is not the players fault9:12 PM - siba: the mod, is forgeted
does it still break bot spawning, so bots spawn instantly?
?also updated.
bot events caused an issue whenever a bot died rather than having the spawn delay it would instantly respawn at it's spawn
for some reason it doesn't work at all.I shot a jeep to death with an RL and it got destroyed and respawned instantlyaka unable to replicate it because default blockland functionality is broken.
CRC sands for --- --- Cache?
in minigame
did you check that one crash thing where a bot is armed with a hammer and it simply hit's the vehicle spawn below it?I don't know who the ownership it's sent to goes to, but it can crash the server.
You know what.Let's just all kill Amade.