Author Topic: Bot Events - v11, redownload.  (Read 21033 times)

testing another patch to require onBotDetectAlly/Enemy for the bot and detected person to both be in the same minigame.

Just do minigameCstar fishe(%objA,%objB) please. Don't do some stupid %minigameA == %minigameB.

Just do minigameCstar fishe(%objA,%objB) please. Don't do some stupid %minigameA == %minigameB.

i was using minigameCanDamage, but that seems like a better function.

Quote
Never tell your password to anyone.
Monday, December 03, 2012
8:54 PM - siba: Why
8:54 PM - siba: http://forum.blockland.us/index.php?topic=215564.0
8:54 PM - siba: Whyy
8:54 PM - siba: it was failed; for more than just server crashes
8:55 PM - siba: there are many different events in it that when used in a specific combination; could litterally take over players
8:55 PM - siba: make them do stuff without any trace leading back to you
8:56 PM - siba: no need for a brick to touch them or anything
8:56 PM - siba: your 'fix' will be failed
8:56 PM - [VKR] Brian Smith: its not my problem that other events break things
8:56 PM - [VKR] Brian Smith: the point is
8:56 PM - [VKR] Brian Smith: that it can run on it's own
8:56 PM - siba: 'other events' this is in the bot events alone
8:56 PM - [VKR] Brian Smith: please tell me these
8:56 PM - [VKR] Brian Smith: "specific events"
8:57 PM - [VKR] Brian Smith: that cuase the server to crash
8:57 PM - siba: set the bot to agressive, use the events onBotDetectPlayer, target the client, or the player
8:57 PM - [VKR] Brian Smith: VCE
8:57 PM - siba: seriously like the most abusive events to exist on blockland
8:57 PM - [VKR] Brian Smith: can do things just similar
8:58 PM - siba: Brian, there is no NEED for a player to even be NEAR the brick
8:58 PM - siba: the bot will walk around freely, target players, and make them do stuff
8:58 PM - [VKR] Brian Smith: i loving know you dumbstuff
8:58 PM - [VKR] Brian Smith: look
8:58 PM - [VKR] Brian Smith: all events
8:58 PM - [VKR] Brian Smith: are abusive
8:58 PM - [VKR] Brian Smith: its this new button
8:58 PM - [VKR] Brian Smith: called
8:58 PM - [VKR] Brian Smith: ban
9:00 PM - siba: I'm sorry, but what you did was really loving stupid, and your argument doesen't stand very well considering the LEVEL of abuse, with ease, that may be done with the event; hell, I remember seeing players use the hideNode function to make it invisible, and then using a scale loop to crash individual players
9:00 PM - [VKR] Brian Smith: i just quickly wrote a patch
9:00 PM - [VKR] Brian Smith: onBotDetectEnemy/Ally
9:00 PM - [VKR] Brian Smith: now requires both the enemy and ally to be in the minigame
9:01 PM - siba: You've just made it 999.99% better
9:01 PM - [VKR] Brian Smith: lov u
9:02 PM - [VKR] Brian Smith: idk how to test it th ough lol
9:02 PM - [VKR] Brian Smith: here ill host a server
9:02 PM - [VKR] Brian Smith: and you try
9:02 PM - siba: Might I suggest you work off of it, creating bot events 2, improving it
9:02 PM - [VKR] Brian Smith: eh
9:02 PM - [VKR] Brian Smith: im just fixing
9:02 PM - siba: k
9:03 PM - [VKR] Brian Smith: go to my server
9:03 PM - [VKR] Brian Smith: we must test
9:03 PM - siba: ---
9:04 PM - [VKR] Brian Smith: join anyway
9:04 PM - siba: I did
9:05 PM - [VKR] Brian Smith: k fixed
9:06 PM - [VKR] Brian Smith: crashed the server
9:06 PM - [VKR] Brian Smith: nice
9:07 PM - siba: I seriously suggest you just, remake the mod or something
9:07 PM - siba: the mod barely works
9:08 PM - [VKR] Brian Smith: barely works is a form of working ;)
9:08 PM - [VKR] Brian Smith: just quickly run a few tests
9:08 PM - siba: the AI don't follow the events intstructions half the time
9:08 PM - [VKR] Brian Smith: thats 90% the users fault
9:09 PM - [VKR] Brian Smith: just my damn server
9:09 PM - siba: You know what
9:10 PM - siba: forget it, get someone else to test the stupid mod, the last thing I want to see is that in servers again
9:10 PM - siba: horrible loving mod, should have died off a LONG time ago
9:10 PM - siba: it actually even worked at one point
9:10 PM - siba: and then amade kept loving it up
9:10 PM - siba: now its just stuff
9:10 PM - siba: and you're trying to revive it
9:11 PM - siba: 9:08 PM - [VKR] Brian Smith: thats 90% the users fault
9:11 PM - siba: also, that is very very wrong
9:11 PM - siba: on bot spawn, bot, hidenode, ALL, occasionally only hides the head, not the rest of the player
9:12 PM - siba: something that simple is not the players fault
9:12 PM - siba: the mod, is forgeted

does it still break bot spawning, so bots spawn instantly?

does it still break bot spawning, so bots spawn instantly?
?
also updated.

?
also updated.
bot events caused an issue whenever a bot died rather than having the spawn delay it would instantly respawn at it's spawn

bot events caused an issue whenever a bot died rather than having the spawn delay it would instantly respawn at it's spawn
interesting, ill look into it.

bot events caused an issue whenever a bot died rather than having the spawn delay it would instantly respawn at it's spawn
for some reason it doesn't work at all.
I shot a jeep to death with an RL and it got destroyed and respawned instantly

aka unable to replicate it because default blockland functionality is broken.
« Last Edit: December 03, 2012, 10:00:26 PM by Brian Smithers »

did you check that one crash thing where a bot is armed with a hammer and it simply hit's the vehicle spawn below it?
I don't know who the ownership it's sent to goes to, but it can crash the server.

for some reason it doesn't work at all.
I shot a jeep to death with an RL and it got destroyed and respawned instantly

aka unable to replicate it because default blockland functionality is broken.
in minigame

So far, not falbinned. Just got to wait till' morning.

CRC sands for --- --- Cache?
Cyclic Redundancy Check. It's basically a hash.

in minigame
that's what I tried.
did you check that one crash thing where a bot is armed with a hammer and it simply hit's the vehicle spawn below it?
I don't know who the ownership it's sent to goes to, but it can crash the server.
tried it and couldn't do it

You know what.

Let's just all kill Amade.