Poll

How do you want Rykuta to wrap this up?

Finish up with the 12 or so models already made, and release as a public set.
32 (43.8%)
Backtrack and grab a bunch of old models and mix and match with new to release the full 24+ weaponset you guys have been expecting.
36 (49.3%)
Release all finished codes to the public without doing anything to the current set, let the fans sort things out the way they want.
4 (5.5%)
Other, please post.
1 (1.4%)

Total Members Voted: 73

Author Topic: Hells&Khain Weaponry  (Read 231545 times)

kane its watson fix your computer :[

The guns aren't firing bullets and don't make sounds

The guns aren't firing bullets and don't make sounds
Did you remember to download the "Support_RyAssets" file that is necessary in order to run the weaponset? And did you also remember to enable it?

Is anyone planning on hosting with this soon?

Did you remember to download the "Support_RyAssets" file that is necessary in order to run the weaponset? And did you also remember to enable it?
Wow I can't read lol.

very rude badger no hk beta for you hows THT soudn?

nO

Is anyone planning on hosting with this soon?

I might soonish once I get the stupid ram for my computer thats been in the mail FOR A WEEK

Is anyone planning on hosting with this soon?
I might poke around with it a little. I'm searching for a good weaponset for a TDM project ATM so this might be what I need.

I played around with them and have to say I like them!
My only comment would be if you could somehow add some sort of change between deployed bipod and non deployed bipod. Like one node is the bipod up, and the other node is the bipod deployed. But that's something Khain would have to do I guess lol

I played around with them and have to say I like them!
My only comment would be if you could somehow add some sort of change between deployed bipod and non deployed bipod. Like one node is the bipod up, and the other node is the bipod deployed. But that's something Khain would have to do I guess lol
Yes it is, although I can't particularly think of any immediate ways to allow the model to change without adding extra datablocks; this would also make executing the bipod deployment significantly more annoying then I really think it needs to be.

eh they remind me too much of t+t which isn't necessarily a bad thing but

idk they just seem like they are brought down a level from the modeling of the old pack in the OP

though i know the main focus is the support add-ons and such, which actually seems like a cool idea if i'm thinking it is what it is, and that is a datablock saver or it just makes making weapons easier.

eh they remind me too much of t+t which isn't necessarily a bad thing but

idk they just seem like they are brought down a level from the modeling of the old pack in the OP

though i know the main focus is the support add-ons and such, which actually seems like a cool idea if i'm thinking it is what it is, and that is a datablock saver or it just makes making weapons easier.
eeh i just made models simpler :( that's it
sorrry if u don like it i tried ;_;

eeh i just made models simpler :( that's it
sorrry if u don like it i tried ;_;
You...
Tried....

Do you have any idea what you've done.

eeh i just made models simpler :( that's it
sorrry if u don like it i tried ;_;



stop using that damn image rofl

You...
Tried....

Do you have any idea what you've done.
Yeah I do. I just changed the way my models look because I think it looks nicier than the massive amount of detail from my previous models. deal wit it loel

I like his new models, come fite me irl, I'm hungry.