Author Topic: Chilled train yard tdm WIP  (Read 1334 times)



-1 Life
-Trains go along the tracks (kills people)
-Cap point in center unlocks after 30 seconds
-Team who caps wins
-Team who is still standing wins

-a few random classes that are auto picked upon spawn

Tell me how I could improve it guys
« Last Edit: December 09, 2012, 04:24:25 PM by swollow »

It's all one color, and that's a bit of a problem if you want it to be interesting.

The buildings are all rather one-dimensional and seem a bit weird, but this might be a personal thing. The buildings don't stand out in any way, and looking at the pictures, it seems a bit as if there were some building errors?

You also seem to have taken from Bushido's idea of a railyard suspended in the air, but this isn't very common or practical in real railyards because it doesn't make much sense and even contradicts the very purpose for which a railyard is built. (again, a bit of a personal thing, and with the way Bushido does things it worked well).

My main problem with it is that it's flat and uninteresting in the color department and there's very little in the battlefield itself besides empty corridors and the occasional crate or so, and it doesn't do the place any favors.

You seem to have put a fair bit of effort into it, and it has potential, but it really doesn't have much going for it now besides size. Then again, I might be entirely wrong! You do what you want with it, because I have no idea what you were trying to do and you're the only one who can make it as you like it.
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I actually got the idea from dren dran's is that what you meant?

I actually got the idea from dren dran's is that what you meant?

The build DrenDran is using was built by Bushido, so far as I know. It's missing bricks and was originally meant to run Bushido's "Deathtrain", I believe. I may be wrong though.

okay

there are a few build errors that I plan to fix
I'll add some more color
the reason that the railway is suspended and thin is more for gameplay purposes, so that if someone tries to walk along the railways to get form point A to B they have a high chance of getting hit by a train
I plan on adding barrels and coal piles

can you try to explain how the building are one dimensional maybe with different color they would stand out more?

okay

there are a few build errors that I plan to fix
I'll add some more color
the reason that the railway is suspended and thin is more for gameplay purposes, so that if someone tries to walk along the railways to get form point A to B they have a high chance of getting hit by a train
I plan on adding barrels and coal piles

can you try to explain how the building are one dimensional maybe with different color they would stand out more?

Color is one thing, yes. They'd also maybe benefit from some more simple features or maybe just a way to reach the roofs. Again, what I say isn't necessarily a good idea. I dunno.


I improved it a bit, what do you guys think?

Bridges shouldn't seem like they'll just belt and break once a train goes over them. Add supports.
Otherwise, nice.

What if you add some high buildings for the map, for beauty, it will look as if there is to get away from here :D

The build is meh, but I like the concept of the trains.

The build is meh, but I like the concept of the trains.
the build was mostly made for the gameplay, I'll admit I'm not that good at building, would you like to give any feedback on how I could improve?

It needs more cover, I don't think 4 boxes in the middle is going to do much for ya.

It needs more cover, I don't think 4 boxes in the middle is going to do much for ya.
the middle point is meant to be a last resort to draw out any last survivors from the other team, the main point is to kill everyone on the other team, unless you just meant in general I guess