Author Topic: Blockocraft - One final attempt.  (Read 3796 times)


I would be very interested in what models you guys come up with for the pickaxes and such.

Why not use these?


this isn't minecraft, this is blockocraft.
This.

I'm looking for some blockland-styled models.

EDIT: We have a general idea of how the server would work, we'll be grouping bricks together like the trench TDM gamemode, and hosting 2 servers to cope with the max brickcount.

Surface area will have ~100K, or up, depending on what surface bricks are created, free of the brickcount, and will be its own server.

Mining area, a second server, only joinable if you were last in the mining dimension, that a required client add-on will force you to join upon digging a short distance down from the surface area server, will have 256K bricks free of the brickcount.

We could do all of this in a single server if we had a brick limit of 512K...
« Last Edit: December 11, 2012, 03:10:26 AM by Conservative »

We could do all of this in a single server if we had a brick limit of 512K...
use chunks
problem solved.



use chunks
problem solved.
Rendering chunks around each player in the server will eventually go over the brick limit when the player count goes up.

Which it will.

This is the most stable possibility.

EDIT: doublepost

Huh, I thought this would take longer because I'm a bit of a procrastinator.
Guess not in this case.
http://forum.blockland.us/index.php?topic=61695.31650

I'm sorry, but that looks bad...

I'm sorry, but that looks bad...
eh, what style do you want me going for?
I tried to go for plain and simple.

Also, what looks bad about it?
Sharp edges, not "blocky enough", etc?

Huh, I thought this would take longer because I'm a bit of a procrastinator.
Guess not in this case.
http://forum.blockland.us/index.php?topic=61695.31650
feels too cartoony.

I wouldnt say it looks bad, just doesnt go along with the style of blockocraft



They're okay, but I think the handles need to be longer and less pointed.