I feel like an idiot for posting for this kind of help, but I'm very bad when it comes to syntax errors.
I get a syntax error for this:
datablock ProjectileData(HunterSniperProjectile : MilitarySniperProjectile)
{
projectileShapeName = "add-ons/Vehicle_Tank/tankbullet.dts"
directDamage ## ## = 80;
directDamageType = $DamageType::HunterSniper;
radiusDamageType = $DamageType::HunterSniper;
brickExplosionRadius = 0.4;
brickExplosionImpact = true; //destroy a brick if we hit it directly?
brickExplosionForce = 30;
brickExplosionMaxVolume = 25; //max volume of bricks that we can destroy
brickExplosionMaxVolumeFloating = 35; //max volume of bricks that we can destroy if they aren't connected to the ground
impactImpulse = 300;
verticalImpulse = 100;
explosion = shotgunexplosion;
muzzleVelocity = 200;
velInheritFactor = 1;
armingDelay = 0;
lifetime = 70;
fadeDelay = 0;
isBallistic = true;
gravityMod = 0.7;
};
## signifies where the console says the syntax error is.
What the HELL am I supposed to fix!?
.cs file is included if necessary.
Thank you.