Author Topic: [SOLVED] Vehicles' Wheel Configuration  (Read 889 times)

Ok, so I know that a bunch of people are always asking, "How do I make a vehicle?" Well, let me get this straight; I already know how to do that, so if you were planning on linking me to a vehicle tutorial, save your breath (er, fingers). All I want to know is how to properly configure wheels before exporting them. I don't have enough time to experiment with this, sadly. So if anyone knows this (and I know people do, cause vehicles exist for Blockland), then could you kindly inform me on the subject?

P.S. I've also noticed that nobody has really touched on this topic anywhere. It's kinda sad, really, being able to make a vehicle, then not have wheels for it...
« Last Edit: December 17, 2012, 12:35:12 PM by BluetoothBoy »

Wow, really?

Does ANYBODY know how to do this?

*Punches hole in wall*

What sort of program are you using? If you told us that, we could tell you more specific tips.
I see, you are using Blender.

Anyway, here's a few thing you have to know about making a wheel:

Make absolutely sure that the centre of the wheel model is at 0 0 0, to avoid the odd rotation problems in-game. Otherwise, wheels are relatively easy to make. Once you have the mesh, you just have to export it as dts file, no collision meshes and whatnot are needed.

Absolutely no animation is needed for the model. The wheel animation is being taken care by the engine.

Scripting a wheel is very easy too. You just simply grab the script of the Jeep's wheel, change the name of the datablock and the model path, and presto, you are done.
« Last Edit: December 15, 2012, 09:00:18 AM by Barnabas »

Scripting a wheel is very easy too. You just simply grab the script of the Jeep's wheel, change the name of the datablock and the model path, and presto, you are done.
Yes but not quite done. You'll want to modify the other properties of the wheel datablock to change the wheel's bounciness, etc.

Thanks, Barnabas! Much obliged! If it's anything at all to you, you should make a tutorial for the "idiots" like me. :/

Anyway, I already knew about the scripting. I was just having trouble with the wheels.

And when you say just export, I'm assuming you mean with the normal detail32 and Shape empties? If so, /expect coolcars (ok, not as cool as yours, but we all know that wouldn't happen anyway). :)

And when you say just export, I'm assuming you mean with the normal detail32 and Shape empties?

Exactly what you said. Just do the parenting stuff if you want to, but nothing else is needed for the wheel model at all.

About the tutorial: I've been meaning to make a basic guide for making cars for BL. There are many little things which might not be clear for beginner car makers and something like that help to clear up some confusion.