Instead of instantly dieing, you go down first. It works similarly to "Last Stand" in MW2.
When you would normally die, you instead fall down with another 100 health minus however much the attack did. You are force-equipped a slow-firing pistol. You take damage constantly while downed and die soon after, but not until you had a chance to fire a couple shots with your pistol.
No, you cannot revive downed players. This would not make any sense really; however, I might add it as a preference if enough people complain to me about it.
You can enable/disable the downed mod via an RTB preference or using $pref::PlayerDowning::Enabled = 1; .
Non-RTB prefs listed as default values:
(Change these in the script if you want them to be different, or evaluate these in the console to change them temporarily)
$pref::PlayerDowning::DownedPlayerBleed = -3;
$pref::PlayerDowning::DownedPlayerScheduleTimer = 500;
$pref::PlayerDowning::DownedPlayerHP = 100; (requires restart)
$pref::PlayerDowning::DownedPlayerWeaponImage = DownedPistolImage;
DownloadSuggestions and constructive criticism welcome.
Credits:
Pecon7 - Made everything.
Sunny - Beta testing, suggested the idea.