Author Topic: Client side.  (Read 3998 times)

Yeah, that's why I said:

If you lose your internet connection, the game connection freezes and finally disconnects you.

Meaning that your game connection freezes and will disconnect you after a certain period of no network activity.

Trader, lets stop this fight, have a cookie:  :cookie:

I wasn't aware we were fighting.  Have your  :cookie:  back.

No.  Even if you use the ServerConnection method with setTransform(), the server will immediately correct your position.
Couldn't you overwrite that function and stop it from working for a little while?


Well, you could use it to change your position, then stop it from changing you back to your original position for a little while.

No, no, no.  The code that manages your position is server-side.  There is no client-side workaround.

You were saying that you can change your position (client side) but it changes back straight away, I was only wondering if you could somehow stop it from changing back straight away. I am aware that you can't change your position server side.

You misunderstood me.  A server can change your position however the host wants.  Client-side, there is no way to permanently change your position because the code that manages your position is all server-side.  Thus, there is no way to do what you want without server-side code.

I know that when you change your position client-side, it stays the same on the server and to everybody else.

When you said "the server will immediately correct your position", I was just wondering if you could stop this from happening, so you could perhaps explore places where you're not meant to be, client-sided.

There is a much simpler way to explore places without the need of all that ;)

Not possible to stop server from correcting your position client-side.

It doesn't involve that.

That's what this topic is about.  That's how they were wanting to do it.

It doesn't correct it in the blink of an eye, it takes a ping/back to get the corrected position.