Author Topic: Buildable Vehicle Development - Convention Pictures Soon  (Read 12017 times)

so would it be like that mistake of a props system?
what? The mistake with PropSys was that it was coded HORRIDLY and there was TONS of bugs, and also Badspot doesn't like DTS bricks

Is it possible to make collision with this too? (like where you hit another brick wall or vehicle and it performs fake kill brick on all the bricks on the vehicle)

1 more question


i haven't been able to test this out yet, but is there a flying vehicle chasis?

1 more question


i haven't been able to test this out yet, but is there a flying vehicle chasis?
it works on any/every vehicle

Public Demonstration given at Jeepserver's Dedicated Server at 6 PM EST.

Are you removing the password at that point?


Are there any limitations like the old ones we had, Will any bricks work on them? Is there a point where it's too many bricks?

Are there any limitations like the old ones we had, Will any bricks work on them? Is there a point where it's too many bricks?

No ramps or anything other than cubic bricks. I would imagine that anything more than 50 bricks could lag, depending on how this is coded.

well
thing is
after about 50 bricks you'll notice that some bricks lag behind.
but then again
it works with any cubic brick, so just be brick friendly and you can do some crazy stuff.

Do you update the bricks in small chunks, or do you try to update them all at once?

Do you update the bricks in small chunks, or do you try to update them all at once?
updating them all at once, having more than 1 loop wouldn't increase speed.

updating them all at once, having more than 1 loop wouldn't increase speed.

No, but it would prevent lag spikes if some idiot decides to build a vehicle with a ton of bricks.

Public Demonstration given at Jeepserver's Dedicated Server at 6 PM EST.
Ok we get it


don't set your password to "password"