Author Topic: What kind of physics does Blockland use?  (Read 1393 times)

I was trying to find the answer online, I found a blog of a guy named "Ben Garney" and he started talking about how he implemented and tested the physics engine and how it worked. I am guessing Blockland uses Bullet Physics Engine?


Who is Ben Garney anyways?

I've seen something about Bullet Physics in the console, so yeah probably.


Ben is Kompressor.
Oohh, Kompressor has been doing some nice work for Badspot!

I'm pretty sure it uses Bullet for fake-killed bricks and the standard physics in TGE (which I'm pretty sure were made specifically for it) for everything else.



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What kind of physics does Blockland use?
stuffy ones. (Vehicles at least)

Physics that have balls go halfway into the ground (yay)

Physics that allow you to fly through bricks one second and get stuck the next.

It seems to use different kinds of physics for every object type.

For players, it's just a non-rotating bounding box.
For vehicles, it is a rotating bounding box, with some wheels.

Bricks use that "bullet physics engine" mentioned.


none ._.
Every game has physics, except, text-based. (note, a visual representation made out of ASCII is not included)

Every game has physics, except, text-based. (note, a visual representation made out of ASCII is not included)
I'm kidding. Blockland's physics are so bad they don't exist :cookieMonster: