Big news:
Had one of my eureka moments at school, I realized how I could do the screen on the AX67.
I just got the AX67B's screen pixel selection system working perfectly.
All bricks are named the same (AX67_Screen) yet I can individually change pixels. Big deal right? I was able to do that before.
But, I've optimized it. It works for any amount of pixels now, which means I can finally start on this beast of a machine.
:)
Each pixel has exactly 53 events. There is 20 pixels in total. Yes, that's 1060 events for just the screen, but it's the only way to really do this. Besides, this is a gaming pc, I never said anything about it being lightweight.
It took me roughly 15 minutes to do the 53 events, and another 5 to correctly event each pixel so it reacts individually to the same function.
1060 events in ~20 minutes, that has to be a new personal best. (even though I used the event copier thing, still.)
I will be on all day tomorrow after school working on the rest of the computer, but the screen is fully evented. If you want to try it out, join the server and DUPLICATE the ax67 ignite to play around with it. Look at the glowing white brick's events to figure out how to use it.
The available colors are on the bricks, click them to get the name of the color used in the function. All color fx's are available (not undulo, this isn't a color fx.)
Remember that arguments are delimited by this character: |
That's the character that you get when you hold shift while pressing \
Argument one is a color, while argument two is a colorfx. Use 'none' to disable the colorfx.
Click the 'clear' colored brick to see how to set the entire screen to a single color using 5 events.