In my Pacific: A WWII TDM, I am using a system where inorder to win, the rival team's base island needs to be captured. Inorder to do this, all five of the other islands must be captured. Inorder for one team to capture an island, they must capture all points on an island (three caps for the small islands, four caps for the big islands). Caping all points on an island triggers a large flag in the center to change color to the team that has capped the island. For some reason, the flag doesn't change color, and the event line that displays that the island is captured, "THE ALLIES HAVE CAPTURED THE NORTH ISLAND" does not trigger. This leads me to believe that my problem is either the Slayer CPCapture input, or the Ifvalue check on the other flag bricks.
Here is a pic.

In the picture, there are some bricks named. Line 0 is the flag name for the capture point I wrenched here. Lines 2, 3, and 4 named bricks are the small flags that change color when someone caps a single CP. These are the other three flags besides the one that is currently being capped. Line 6 is the large island flag that changes color when all small caps on an island are captured. Line 7 is the spawn that can only be accessed by a team when that team caps the island, and only that team can access it (currently only AA Turrets, but I'm thinking about adding a bomber somewhere). All lines after that just repeat for the other team. in lines 2, 3, and 4, I originally had it check <var:br:colorid> with 16 for Blue and 9 for Red, but I changed it hoping that it would fix the problem.
Someone please help, as I cannot figure out what is wrong.