Author Topic: Suggest me games  (Read 1577 times)

Age of Empires II (Tell them you are learning about medieval times)
Alien Swarm
Blockland
Castle Crashers
Counter-Strike: Source
Dota 2
The Elder Scrolls: Morrowind
Garry's Mod
Left 4 Dead 2
Minecraft
Nuclear Dawn

i doubt most school computers could run l4d2

Counter-Strike: Source
Dota 2
The Elder Scrolls: Morrowind
Garry's Mod
Left 4 Dead 2
Nuclear Dawn
These might might be too powerful and inappropriate for my school :/

To name the ones I have on Steam,
Bastion - 863 MB - Pretty great but wouldn't recommend if you need to mute it for school.
Eufloria - 118 MB - Simplest RTS ever. Haven't touched it since I first beat it but I dunno what kinds of games you're in to.
LIMBO - 98 MB - Little replay value, would not recommend...
Terraria - 29 MB - Really fun, though no updates kinda keeps my motivation to play it pretty low.....
Man these recommendations are sucking...
Oh, here's one - Torchlight 2 - 1678 MB - Diablo style dungeon crawler.

Let's check the program files...
Battleships Forever - 25 MB - A 2D space RTS, though it doesn't fit under the standard RTS model with its focus on combat between a small number of complex ships at once, each loaded with their own array of weapons and abilities.
Plants vs Zombies - 28 MB - A really simple cartoonish strategy game, available on Steam.
Team Fortress Arcade - 13 MB - A side-scrolling retro arcade remake of TF2. Plays best in co-op, so get it if you can round up a friend or two to join you.
Tribes 2 - 691 MB - Fun futuristic FPS with some neat mechanics. This was the first game on the Torque Game Engine, which Blockland runs on.

DayZ standalone when it comes out.

DayZ standalone when it comes out.
The school year will be over long before then.

The school year will be over long before then.
Their target date was before christmas, and since they moved it back I would assume they are aiming for late february/early march at most.

Their target date was before christmas, and since they moved it back I would assume they are aiming for late february/early march at most.
I would put money on them pushing it back a second time though.

I would put money on them pushing it back a second time though.
Doubt it, as they haven't put out a new release date. My date is purely hypothetical, but as long as this doesn't go the way of Duke Nukem they should have it out within 2013. Hopefully they scrap the planned console support and support mac and linux instead, it's the next logical step and i think dayz on the xbox 420 smoke weed erry day or ps4 would be pretty stuff.

within 2013
There's still a good chance
The school year will be over long before then.
with those dates.

i think dayz on the xbox REVOLUTION or ps4 would be pretty stuff.
I have to disagree with this, although yes, they should have support for mac. linux is stuff

Control limitations on consoles would be a bitch. There are only 17 buttons on a standard xbox controller if you include both joysticks and select. Left stick click would be used for sprinting, right stick click is a bitch to use. You need to remove your finger from left stick to hit select with your thumb and remove your finger from right stick to hit the buttons. you need to remover your index finger from the triggers to hit left or right buttons unless you're the kind of person who uses your middle finger for the triggers. you would need to remove your finger from the left stick to access the dpad, ect.

On keyboard you have the advantage of being able to map the keys so that you can hit them all with minimal finger displacement, which is really important in a game like dayz.

KSP
There's a free demo that has enough stuff in it to keep you entertained for quite a while

Police brutality simulator.

-good point-
However, I think this is a decent solution to button limitations:

Voice Over Net: Un-needed on console as most every mic has a on/off
Sprint: [LS] (On console toggle sprint would be more of a hindrance than a help)
Raise/Lower Weapon: [LB]
Freelook: Hold [RB] whilst moving the Right Stick
Lean Left/Right: Could be something along the lines of Hold [D-Pad UP] whilst moving the right stick.
Movement: Left Stick
Look: Right Stick
Fire: [RT]
Action Menu Up/Down: I think this would work fine: [A] to activate, then navigate through using Left Stick (You wouldn't be able to move whilst doing this but you could still use the Right Stick to look around)
ADS: [LT]
Reload: [X]
Team Switch: Un-needed, press [START] and do it manually (Wait, since when are there teams in DayZ?)
Watch: This may be a bit inconvenient but I think it's a great solution. Press [B ] to open up 'utilities' menu. It would be a small, user friendly menu with the watch as well as the proceeding 4 items (Left Stick to navigate through it, [A] to select utility needed) Put away gear by tapping the 'Lower Weapon' button [LB] or open the menu again and de-select it.
Compass:^
Binoculars:^
Night Vision:^
Map: ^
Gear: [Y] (Use Left Stick to navigate obviously)
Step Over: [A] (A would be a general 'action' button)
Weapon Mode: [D-Pad RIGHT]
Crouch: [RS]
1st/3rd person: [SELECT]
Menu: [START]
Switch Between Proximity/Global Chat: I'm not sure if this is needed, but [D-Pad LEFT]

Did I miss anything?

The problem is that you would have to stop to do many of these things, which leaves you at a severe disadvantage to Pc players when you are being watched by a sniper. Not saying players will be in joint worlds, but still.

I think lower weapon should be RB, as you would be required to remove your finger from RT. map could be selected through the menu and the utilities could be cycled through by using down on the dpad and activated by LB, that way the player can still move. Maybe you could open menu using B and have Y bound to switch weapons. A could be activate or jump, and all doors, cars, ect would be bound to A. Lean left or right could be bound to One of the buttons, as RB would require you to remove your finger to shoot. Maybe lean left could be lean+sprint or something, as i don't think many people lean while moving.