Author Topic: [VIDEO] EuroBlock D-Day, 1944  (Read 2528 times)

EuroBlock D-Day, 1944
A small D-Day short created by the members of BNFB

Quote from: Description
D-Day short created in Blockland.  Link to Blockland Website: http://blockland.us/
List of Actors:
SailorMan
Joxus
MacgyverTheHereo
Who Cares99
Pepsimann
Unlimited
Video was filmed and edited by me in Windows Movie Maker.  Sorry about the lag and people talking in some shots.  This won't happen in later videos.
Credits:
SailorMan (most of the build)
Kreon (some of the build)
Smillys (some of the build)
Bob the Crazy (some of the build)
Eksi (trees)
And everyone that saw it had given creative ideas, encouraged Sailorman, gave constructive criticism!
~This is my first video created in Blockland.  The FPS surprised me for having a bad computer.  I hope you enjoy it!  The build is going to be used in a TDM hosted by Sailorman in the near future. 

Very nice for a first video, good job!

Here's some advice for the future,
Use more camera angles, seeing a lot of events from one angle feels kind of like you're watching from a security camera, you want lots of angles showing everything that's happening
Find the option in whatever program your using to set the resolution to 16:9, it will get rid of those ugly bars of the side
Also try to make your clips flow together. A lot of those scenes looked kind of choppy because they were made up of more than one clip that didn't flow quite right. If there is a clip that ends in a storm of gunfire, you're going to want the next clip to start in the middle of a storm of gunfire. Thereby making it look like one continuous scene.
Also you might want to make some scenes a little shorter, long periods of time watching people stand in place shooting guns can get boring after a while.

And remember that a lot of this comes with practice. As you make more videos you'll be able to better tell how long clips and scenes should be and how to make them. Again, overall for a first video you did very well. Good job!

-snip-
Thanks for the long thought out advice.  I will work on those things in later videos. 
I forgot to mention in OP that the people at the end were French Resistance if you didn't know.  It may have been confusing.

I liked it overall. The build was nice, although you could see outside of the boundaries in some shots which was a mistake. The players did a good job, and I liked the lack of voices for once. IT was edited mostly well. There wasn't much of a story, not one that I could understand anyway. Luckily I was kept curious by what was going on.

Camera angles needed more variation. The zoomed out wide views were good for the beginning, but as it got into more detailed fighting it just put a wet blanket on the action and slowed the whole thing down.

The lag message and the guy going "uhh" was really annoying. Takes you out of the movie entirely. You also had items visible in that one scene where you were firing with first person, I bet you werent' sure what to do there. I recommend next time you use the GUI hiding mod, it works on a keybind and hides every aspect of the GUI.

The guy driving the car at 2:40 did a bad job, as an exception to the rest. Was it supposed to be an accidental crash? Was the driver really just supposed to pull up to the house? It was a little odd to say the least.

The one bad aspect, and I mean bad, was the ending. It was ridiculously terrible. Since the story was confusing (I'm not even sure there was one) your best bet would have been to end on a shot of that guy being killed or the group of 3 driving away. Maybe some kind of pan out? Instead you just had your actors bounce around like idiots on the roof with "the end" on screen-- frankly it ruined the sense of quality.

You have a patchwork of good ideas and editing, and some not-so-good decisions.

For a first movie? Bravo. In general not a bad job.

That was me driving. It was done on purpose. Thought it would look fun. We didnt plan on a particular story I dont think. Just kind of showing what it was like and the such. However I agree with both of you, and I hope for our next video it will be even better from your constructive criticism.

Even so this is an exceptionally better job than most 'first' videos. I can appreciate how co-ordination of a group of people, especially in a scene as fluid as war, can be difficult. It can look un-planned and ridiculous, but its been pulled off here.

Even so this is an exceptionally better job than most 'first' videos. I can appreciate how co-ordination of a group of people, especially in a scene as fluid as war, can be difficult. It can look un-planned and ridiculous, but its been pulled off here.
Thanks

The lag message and the guy going "uhh" was really annoying. Takes you out of the movie entirely. You also had items visible in that one scene where you were firing with first person, I bet you werent' sure what to do there. I recommend next time you use the GUI hiding mod, it works on a keybind and hides every aspect of the GUI.

I use this mod, http://forum.returntoblockland.com/dlm/viewFile.php?id=458
People seem to mistake it for a recording program like fraps, when it is really just use to hide the ingame HUD.

Yeah thats the one. Unless there are other versions... its all the same anyway.

People seem to mistake it for a recording program like fraps, when it is really just use to hide the ingame HUD.
Who mistakes that for a recording program?? lol

I use this mod, http://forum.returntoblockland.com/dlm/viewFile.php?id=458
People seem to mistake it for a recording program like fraps, when it is really just use to hide the ingame HUD.
or just zoom in the screen a little?


Host TDM with that build  :cookieMonster:

Host TDM with that build  :cookieMonster:
I will when its done. Im planning on it.

I use this mod, http://forum.returntoblockland.com/dlm/viewFile.php?id=458
People seem to mistake it for a recording program like fraps, when it is really just use to hide the ingame HUD.
Does it hide the item bar too? Btw, good job Sailor. I mihgt help if I can later on.