AddDamageType("ThrowingKnifeDirect", 'Riddled %1 With Daggers', '%2 Riddled %1 with Daggers!',1,1);
datablock ProjectileData(ThrowingKnifeProjectile)
{
projectileShapeName = "./ThrowingDaggerProjectile.dts";
directDamage = 40;
directDamageType = $DamageType::ThrowingKnifeDirect;
radiusDamage = 0;
damageRadius = 0;
radiusDamageType = $DamageType::ThrowingKnifeDirect;
explosion = ThrowingKnifeExplosion;
stickExplosion = ThrowingKnifeStickExplosion;
bloodExplosion = ThrowingKnifeStickExplosion;
particleEmitter = ThrowingKnifeTrailEmitter;
explodeOnPlayerImpact = true;
explodeOnDeath = true;
armingDelay = 4000;
lifetime = 4000;
fadeDelay = 4000;
isBallistic = true;
bounceAngle = 170; //stick almost all the time
minStickVelocity = 10;
bounceElasticity = 0.2;
bounceFriction = 0.01;
gravityMod = 1.0;
hasLight = false;
lightRadius = 3.0;
lightColor = "0 0 0.5";
muzzleVelocity = 55;
velInheritFactor = 1;
uiName = "ThrowingKnife";
};
This is part of Add-ons/MedBladePack1/ThrowingDagger.cs
I just want to increase the firing rate to 10x the original firing rate, but at the same time decreasing the damage per dagger to 10% of the original damage. Can you do this for me?