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Blockland does not use all cores or SLI?
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Topic: Blockland does not use all cores or SLI? (Read 858 times)
DarkStride
December 29, 2012, 11:53:14 AM
I've installed a recording program called playclaw that allows me to observe the usage and temperatures of my GPU's and my Processor cores. What I've noticed is that Blockland doesn't use both of my GPU's that are SLI. It also doesn't seem to be using all the cores of my processor, ( like 2 out of 8 ). This is causing my game to have massive frame drops around 20k bricks with max shaders on. I feel like my computer should be capable of doing so if it was using all the stuff I put into it.
System Spec's
intel i7 - 3820 @3.6ghz
Nvidia GeForce GTX 560 ( I have two of these )
8gb RAM
The question being, is my computer not allowing this to work or is it Blockland that's not utilizing my system?
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Blocki
December 29, 2012, 01:18:03 PM
It's blockland
DarkStride
December 29, 2012, 01:19:02 PM
I'll assume its the engine's fault.
Pacnet2012³
December 29, 2012, 01:25:12 PM
I'm assuming TGE can use SLI due to a reply here :
http://www.garagegames.com/community/forums/viewthread/49831
and maybe Blockland doesn't let you take advantage of this.
But TGE is a single-threaded engine, so it can't run on multiple cores.
DarkStride
December 29, 2012, 01:46:42 PM
I'm actually starting to think its something else, I turned SLI off and went to a server with 60k bricks and max shaders on but still only managed like 16 fps. How much impact do shaders have with about 40k bricks all in the same render scene?
Darksaber530
December 29, 2012, 08:51:50 PM
Well, you are, according to Badspot, rendering the scene 6 extra times.
And sense the TGE doesn't seem to like to run on multiple cores or multiple cards, so that can be REALLY taxing on just a one core.
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Blockland does not use all cores or SLI?