Author Topic: Blockland crashes before launch  (Read 1910 times)

So I've made a thread about this before, and no one seemed to know the answer, but I'm going to try again. I go to start up blockland and cmd pops up, running code, and suddenly waits at "Creating a new rendering context (2)...", and then crashes, giving me "Blockland.exe has stopped working". Could someone help me? Here is my console.log:

Quote
//-------------------------- 12/19/2012 -- 20:05:26 -----
Processor Init:
   AMD (unknown), ~2.47 Ghz
     (timed at roughly 2.48 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v21 build 1775
Module Directory: C:/Users/Owner1/Favorites/Documents/Blockland
Profile Path: C:/Users/Owner1/Favorites/Documents/Blockland
Total Ram: 2045 MB
OS: Windows Vista Home Premium Edition Service Pack 2 (build 6002), 32-bit

--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Loading compiled script base/server/defaultAddOnList.cs.
Loading compiled script base/server/defaultMusicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1280 720 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 20
  maxWindowWidth  = 1434
  maxWindowHeight = 874
Setting screen mode to 1280x720x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Window reactivating...
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...

Might I also add that I've reinstalled it, so I do NOT have prefs.cs

What is your computer spec list?

What is your computer spec list?

------------------
System Information
------------------
Time of this report: 12/29/2012, 19:05:38
       Machine name: OWNER1-PC
   Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.120824-0336)
           Language: English (Regional Setting: English)
System Manufacturer: Compaq-Presario
       System Model: GC666AA-ABA SR5152NX
               BIOS: Phoenix - AwardBIOS v6.00PG
          Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4000+ (2 CPUs), ~2.1GHz
             Memory: 2046MB RAM
          Page File: 2489MB used, 1840MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
     DxDiag Version: 7.00.6002.18107 32bit Unicode

Also, GPU is GeForce GT 610

please reply, this is urgent.


hat the same thing except i crash at setting "pixel format...".

help me too i'm lonely  :panda:

I think I had the same problem before (or something similar)
It turned out after you reach a certain number of add-ons BL crashes before launch.
I have know idea why this happens
IDK if this still happens Or maybe it as just for my computer...


Could it be because of corrupted addons? They're all default.

Could it be because of corrupted addons? They're all default.
They are all default? did you try un-installing and re-installing?
If that didn't work its most likely your computer.

They are all default? did you try un-installing and re-installing?
If that didn't work its most likely your computer.

It used to work fine before.

It used to work fine before.
Well have you downloaded any add-ons lately?

Well have you downloaded any add-ons lately?

Nope, reinstalled like 3 times.