Author Topic: need serious ass server help!  (Read 1964 times)

Runtime errors loving galore, i get one every 30-60 minutes
heres the console.log
Quote
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v21 build 1775
Module Directory: C:/Users/Aesc/My Documents/Blockland
Profile Path: C:/Users/Aesc/My Documents/Blockland
Total Ram: 2814 MB
OS: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit

--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
Error opening zip (Add-Ons/Script_BuildChar.zip), need to handle this better...
Error opening zip (Add-Ons/Weapon_Landmine.zip), need to handle this better...
and the launcher.log
Quote
//-------------------------- 12/30/2012 -- 17:29:49 -----
Processor Init:
   AMD (unknown), ~2.75 Ghz
     (timed at roughly 2.76 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland Launcher v20 build 1361
Module Directory: C:/Program Files (x86)/Blockland
Profile Path: C:\Users\Aesc\My Documents\Blockland/
Total Ram: 2814 MB
OS: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
--------- Parsing Arguments ---------
argc = 1
argv[0] = C:\Program Files (x86)\Blockland\BlocklandLauncher.exe
Parsing command line arguments:
Blockland launcher running...
Loading compiled script base/main.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 640x480x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 6150SE nForce 430/PCI/SSE2
  Version: 2.1.2
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.
Downloading manifest from 'http://update.blockland.us/latestVersion.php'...
82853 bytes retrieved
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
CDN Download finished
Writing out game files...
launcherRunGame C:\Users\Aesc\My Documents\Blockland//Blockland.exe
  args:
that doesnt look like it'd be much help but whatever
just ask for more info

Can you post the full logs please? (Not quotes of them, but the actual file)

Can you post the full logs please? (Not quotes of them, but the actual file)
thats all it left me

thats all it left me
Oh, OK then. Well, I don't see anything that is bad, however, I don't really understand run-time errors. Well, let's just wait to see what everyone else thinks about it...

We had the server capped at 24, before it crashed.
Could it be datablocks? The server holds 66k bricks, plus players, that could be an issue?

Please post your entire console.log. Give us the actual file instead of just copy/pasting it into your post.

thats all it left me
Please post your entire console.log. Give us the actual file instead of just copy/pasting it into your post.

No, that's obviously not the entire console log.

Please post your entire console.log. Give us the actual file instead of just copy/pasting it into your post.

No, that's obviously not the entire console log.

You don't seem to understand.
Look at the first 2 posts

k here