Author Topic: Stalker Gamemode (Mix between murder mystery and TTT)  (Read 3416 times)

Stalker Gamemode

Stalker is a gamemode where one player among many is a murderer who has a special arsenal of sneaky weapons

There are planned to be 3 different classes

-1 Stalker
-Lots of innocents
-1 Weapon Dealer

Game Features
-[Done] Everyone spawns with a random melee weapon
-[Done] Names and death messages are completely hidden
-Everyone looks the same except the weapon dealer who has green shirt
-[Done] Weapons dealer can only be killed by the stalker
-Money spawns randomly around the map and can be picked up to buy from the arms dealer
-[Done] Start game with $100-$550, poorer people will have to find money
-[Done] 1 Stalker and 1 Weapon dealer
-[Done] If you survive until the next round your money will carry over (but not if you leave the server)

-If someone initiates an attack on you accusing you of being a stalker, you can legally kill them, if you attack them within the next few second your attack will do double damage compensating for their first hit, if you attack back the attacker will be marked as a criminal allowing your friends to help you out, if it was an accident simply don't attack the player back

-Killing a player who's not the stalker will cause the other player to become a criminal

-Criminals have an exclamation point over their head
-Criminals can be killed legally without becoming one yourself, and you get a cash reward for killing one
-Criminals can't buy from the dealer
-Criminals will lose their criminal title if they're still alive after X amount of time


Stalker

The Stalker's goal in the game is to kill everyone

-High health
-Heals slowly
-Has energy that regains slowly
-Can use the arms dealer, to buy more health/energy without the dealer realizing

-5-7 slots, i don't know yet

==Stalker Weapons==

Stealth Knife [90% Done]
+Only visible when slashing
+1 hit kill
+Silent kill, dead bodies disappear faster

Mind Control Crossbow [5% Done]
+Mind Controls the hit player, allowing you to control their body to kill other innocents
+Victim explodes gorily damaging surrounding players after X Seconds
-Fires tracer if you miss, giving away your location
-Victims emmit particles alerting people to run
-Doesn't work at very close ranges
-Only 1-2 Shots

Flash Bombs [0% Done]
+Blind anyone (even if looking away) within the radius/view of the bomb for 6 seconds
+Doesn't blind the Stalker
-Beeps for 2 Seconds before detonating
-Can't be throw must be planted

==Stalker Magic==

Teleportation [0% Done]
+Teleport quickly between two locations
-Particles emmit off your player for a few seconds after wards
-Uses energy

Mind Cloud [0% Done]
+Clouds the target's vision with lots of damage flash and vignette for 4 Seconds
+Can't be seen visibly by anyone, looks like your just standing without a weapon
+Can easily panick people making them possibly kill other innocents
-Slight red particles emmit off the victim for 1 second
-Uses energy

Cloak [0% Done]
+Cloaks stalker for a few seconds
-Uses energy rapidly

Innocent

The innocent makes up most of the players

-Low health
-Only 2 weapon slots, one for melee one for a gun

The Weapon Dealer

This person can sell weapons to the innocent (and the stalker, without the dealer realizing)

-Normal health
-Slower move speed
-2 Weapon slots, spawns with a shotgun
-Players can click the weapon's dealer to purchase weapons
-Once a player clicks them, the dealer doesn't have to stay there and the player can purchase weapons as if he were there
-Can buy ammo from
-Has 8 Shotgun shells, once out tough luck


==Weapons/Items==

-Players can't hold additional ammo, and must get more ammo from the dealer
-Weapons do less damage at a range especially the shotgun
-No godamn iron sights

Pistol [100% Done]
12 Shots $250
+10 damage close range
+4-10 damage long range

Smg [100% Done]
24 Shots $500
+5-8 damage close range
+2-5 damage long range

Shotgun [100% Done]
4 Shots $1000
+75 damage close range
+10-15 damage medium range
-Doesn't reach long range

Pills [100% Done]
Right click to take pills, use to heal $50
+Refills health

Random generic melee weapons
All do 20-30 (random) damage, look different

Crowbar, Baton, Sledge hammer, Lead pipe, Frying pan, Shovel, Machete

Completion
(Obviously rough estimate)

Weapon Dealer Shop 100%
Pills 100%
Pistol 100%
Smg 100%
Shotgun 100%

Knife 90%
Game Script 80%
Crossbow 5%
Flash Bombs 0%
Teleportation 0%
Mind Cloud 0%
Cloak 0%

Pictures



Please post any: ideas/support/criticisms

In need of builders PM/Post here if interested
Need some sort of town-ish sort of build medium size

A modeler is not needed but if anyone wants to model one of the above things for me you'll get credit other-wise I'll just reuse models
« Last Edit: January 01, 2013, 09:59:19 PM by swollow »






Weapon shop is coming along well


looks pretty awesome, I would think the cloak would be the easiest of all of them, but anyways, good job.

looks pretty awesome, I would think the cloak would be the easiest of all of them, but anyways, good job.
I just haven't started on it yet

Wow, nice!
GUI isn't going to be mandatory right?

Wow, nice!
GUI isn't going to be mandatory right?
no optional, you'll be able to navigate the store with commands, but it'll look less pretty :P

I'm SO looking forward to this.

Looking forward to this too. I hope it doesn't die out or get canceled like a few other interesting threads on Modification Discussion.

Looking forward to this too. I hope it doesn't die out or get canceled like a few other interesting threads on Modification Discussion.
nah it'll get done

do you need a stalker playertype?