Author Topic: Any games that involve programming?  (Read 1793 times)

Wiremod doesn't really count, the whole point is to build stuff, so that's pretty similar to standalone programming.

To clarify, my idea sounds like this:
Have a 2d side scrolling game (maybe upgrade to 3d fps if all goes well) shooter where you have to advance though a somewhat linear level killing enemies to advance to the next level. But some of the enemies are robotic, and with say, an emp grenade you can disable them so you can safely go up to them and reprogram their AI (which would be lua, edited in an ingame text editor) and restart them so that they will now help you fight. And I'd probably make the game so on the easy modes the programming isn't needed to win, and in the hard mode it is, as I'd probably try to make programming not necessarily required to play. (as to expand the playerbase)

gonna bump one last time before bed
tell me what you think of the idea

Pretty sure mass audience > script kiddie audience. So good luck finding a game like this, or someone willing to waste time and make it..

Pretty sure mass audience > script kiddie audience. So good luck finding a game like this, or someone willing to waste time and make it..
I'm pretty sure that he's the one that's going to make it.

Pretty sure mass audience > script kiddie audience. So good luck finding a game like this, or someone willing to waste time and make it..
Script kiddies?
Sorry, I don't think anyone who likes to script/program is a script kiddie.
Besides, the goal would be to make something that didn't nessacarily require the scripting aspect of it, rather, it just seriously help.

But then again, it's clear you didn't read the OP, so forget you.