Author Topic: Navaro's Cube Scape  (Read 2154 times)

I was at my friends server and got bored and started building some terrain.

Navaro - 90%
The Snitch - 10%









It's still under construction, about 30% to do.

You can rate and all that jazz.

Good, but bland. Adding a significant hill / mountain and a lake / pond would help a lot. 7/10

You should try not making every block a different height

something i hate about this style is that people always just completely randomly place the bricks with no single flat/smooth areas or any real pattern
6/10

something i hate about this style is that people always just completely randomly place the bricks with no single flat/smooth areas or any real pattern
6/10
this

Finaly something not generated, good job!

something i hate about this style is that people always just completely randomly place the bricks with no single flat/smooth areas or any real pattern
THIS SO MUCH

I think the first guy to post this on the gallery screwed everyone else up, he did the same thing with a random checkerboard-esque pattern

I didn't randomly place them? I tried to generate hilly areas and some flat areas.

I didn't randomly place them? I tried to generate hilly areas and some flat areas.
The variations in elevation are very subtle, and without any distinguishable facets it all just seems to blur together.

In my opinion, its a nice realistic approach to cubescaping, but for Blockland, definition seems to be everything, straight clean cut lines draw the eye and help make things stand out, so I understand the qualms with this style. Good job though, nice to see.


navaro you be copying my style home dawg

I didn't randomly place them? I tried to generate hilly areas and some flat areas.
You can do that without making every adjacent brick a different elevation.

« Last Edit: January 03, 2013, 02:08:25 AM by Navaro »

That's even worse, looks like duplicated crap

Just vary the elevation, but not everywhere. Have it drop garter distances to define slopes better