Author Topic: Just installed Blockland, but getting Error 7  (Read 1255 times)

Every time I try to open Blockland, I get this message (keep in mind I just downloaded the game today): "Failed to download Blockland files (error 7). Please check your internet connection and try again."

Please, someone help me resolve this! I've tried re-installing it, but it didn't work.

Try allowing blockland full internet access in your firewall controls of whatever antivirus you use.

Try allowing blockland full internet access in your firewall controls of whatever antivirus you use.
and can you post your launcher.log please?

and can you post your launcher.log please?

How do I do that? Sorry, I'm new.

and can you post your launcher.log please?
Which is found in user/my documents/blockland

When you click 'reply' go to 'additional options' and upload the file there.

//-------------------------- 1/2/2013 -- 18:22:32 -----
Processor Init:
   Intel Core 2, ~1.60 Ghz
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland Launcher v20 build 1511
Module Directory: C:/Program Files/Blockland
Profile Path: C:\Users\Sanders\Documents\Blockland/
Total Ram: 2037 MB
OS: Windows Vista Home Premium Edition Service Pack 1 (build 6001), 32-bit
--------- Parsing Arguments ---------
argc = 1
argv[0] = C:\Program Files\Blockland\BlocklandLauncher.exe
Parsing command line arguments:
Blockland launcher running...
Loading compiled script base/main.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 640 480 32 60 0
  safeModeOn      = 0
  fixedFrame size = 3
  caption size    = 20
  maxWindowWidth  = 1434
  maxWindowHeight = 874
Setting screen mode to 640x480x32@60hz (w)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Creating a new window...
  moving window
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  showing window
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 4.000000)
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  WGL_EXT_swap_control
  ARB_occlusion_query

OpenGL driver information:
  Vendor: Intel
  Renderer: Intel 945G
  Version: 1.4.0 - Build 7.14.10.1461
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 4.000000)
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  WGL_EXT_swap_control
  ARB_occlusion_query

OpenGLDevice::setScreenMode 640 480 32 60 0
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 20
  maxWindowWidth  = 1434
  maxWindowHeight = 874
Setting screen mode to 640x480x32@60hz (w)...
  Already at this resolution
  Video::setDevice - activate call done
  Video::setDevice - resetting canvas
Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.
Downloading manifest from 'http://update.blockland.us/latestVersion.php'...
Manifest download failed with code 7, attempting to use local cache...
Failed to open file 'C:\Users\Sanders\Documents\Blockland//latestManifest.dat'
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...


this? Sorry if this is a long post :s

Oops, sorry, was posting this before you said that!!! Really sorry!

Wait a second.

Ok try making latestManifest.dat Read and Writable.

Oh sorry, I forgot, it wasn't downloaded, forget what I said. What antivirus do you use?

Wait a second.

Ok try making latestManifest.dat Read and Writable.

? Sorry, I don't quite know what you mean...

No biggie, it's only 4kb. The problem is when people do that with console.log which is 100 times bigger.
But what it looks like is that the game can't open your 'latestmanifest' file which I don't know a thing about, so you'll have to ask someone else or wait for acerblock.

Oh, okay, AVG Anti-Virus 2011.

? Sorry, I don't quite know what you mean...
Right click, properties.
Make sure the box 'read only' is NOT ticked.

Okay, it already was unchecked :S