Author Topic: Bernd Liefert --- The game I'm working on. (yeah this is an old topic)  (Read 2434 times)

that is something codeacademy taught me, yes.
Anyway, it's codecademy, not codeacademy.

So, any comments on the game so far?

So, any comments on the game so far?
None from me that I haven't already told you on Skype.

any simple functions to turn the AI to attack the enemies? im dumb w/ lua

None from me that I haven't already told you on Skype.
Didnt mean you lol
any simple functions to turn the AI to attack the enemies? im dumb w/ lua
I suppose i could write crash course
But you dont absolutly need to script to beat the game quite yet

it would be nice if the controls were more fluent and made me feel less like i'm walking on ice and jumping on the moon. movement should be swift, and not velocity-based, and jumping should have high gravity, and a high upward force. if anything, try and take from super mario's movement mechanics.

also, some ideas for a graphic style.
  • pixelated because pixels are all the rage
  • all of the characters are small, probably only occupy the size of a stage block, if that
  • the first stage (or all stages) should be in a lab, complementing some sort of "OH stuff EVERYTHING WENT WRONG" backstory.
  • the main character is the typical computer nerd w/ a labcoat 'n' glasses n stuff, but really short, like described in my second point
  • the robots are as tall as the main character, and have just a black lens for eyes, like on CC turtles.
  • the robots should fire lasers, if they don't already. just a nice little red glowing beam.
« Last Edit: January 11, 2013, 07:34:15 PM by Kingdaro »

Alright, I guess I'll tune the physics up a bit.
Also, I think I might be getting new sprites soon.

Added a main menu, an options menu, and a level editor.
Current level editor controls:
Up and down arrow select tile type. (check upper right cornor to see selection)
Right and left arrows pan camera.
Left click to add/change tile. (or select something no the menu)
Right click to bring up menu.


And both ingame and in level editor you can use ESC to get to the options menu and then to the main menu.


edit:
realized a bug where if you pan the camera then place a brick, it won't account for the fact that the camera's panned
double edit:
fixed
« Last Edit: January 13, 2013, 10:15:50 AM by DrenDran »

One more bump, also, I posted this on gamedev.

Added explosive grenades
Need to make a bunch more levels, and get sprites.

Forgot about this topic, but the project's still alive.