Simple, throw in a model file and change the .dts references in the script.
what would I call the model file?
According to the add-on, it would be called "wing.dts"
I'm thinking of just editing that file by replacing the wings model with my own, but when I open it, it just shows a bunch of random symbols and a lot of question marks.
I'm trying to open the "Wing.dts" file but when I open it it just displays a ton of random symbols/letters (as seen above)
just make sure your model is a .dts file and name it "wing"
if he thinks he can open a .dts with a text editor do you really think he knows how to make models
ORJust keep the file name the same and then not have to do ANY scripting...