Author Topic: Crafting GUI  (Read 2319 times)

Shouldn't this be in modification? :\
I don't know. It's a Blockland creation.
Its cool, when do you plan to release it? (Seeing that you do of course...)
Why would I release it? The only functionality I've added to it is requesting the things you can craft from the server, adding things to the crafting list, requesting the server for a model to view and other item info, and that's about it.

Well, is there/will there be, materials for crafting? Like wood and stone? Also can we set our own crafting recipies in-game?

Why is everyone going for this ugly stuff impact profiles D:

Also wait, how does the image work?

Also wait, how does the image work?
The thing behind the bow is just a bitmap. To make a model appear you need to use a GuiObjectView and do something like this:
Code: [Select]
GuiObjectView.setEmpty(); //This is to clear the current model
GuiObjectView.dynamicObject = "Whatever";
GuiObjectView.setObject(GuiObjectView.dynamicObject, %modelFilePath, %textureFilePath, %someNumberHereThatIHaveNoIdeaWhatItsFor);
GuiObjectView.forceFOV = %someNumber;
GuiObjectView.setOrbitDistance(%number);

What materials would you use to craft it?

So the client needs to have the model to see it?
Damn


keep going
make more GUIs.
I want to see where you go with this.

Awesome, would come in handy for my Medieval RP

Does it work with every Weapon_Example file?

now that I think about it
send that GUI over to me
i have some...
ideas

Now to figure out what %texture does!

Shouldn't this be in modification? :\ Its cool, when do you plan to release it? (Seeing that you do of course...)
No it shouldn't because he's not using it for anything or atleast doesn't plan on it and he's just showing it off to us.

Now to figure out what %texture does!
You put in a texture file like base/data/shapes/black25.png and than it colors the model the color of whatever texture you put in.