Author Topic: Blocklands runs great on Linux!!  (Read 2210 times)

I've ran Blockland on Linux before back in V19 or V20 and I was amazed at how everything worked. I tried it today and Shaders even work on Max exceptionally well, probably just the same as on Windows. Do you guys think Badspot coded Blockland a certain way to make it work with Linux and the Wine program? Badspot does use Red Hat for the master server so there could be a possibility.

It's just pretty awesome our favorite game can run on all systems.

I doubt it. But imagine how good blockland would run if it could run on Linux natively?

Works even better on Windows! :D

No but yeah good for you and any other Linux fans. Lol@shaders breaking on Mac but working with WINE on Linux.

Works even better on Windows! :D

No but yeah good for you and any other Linux fans. Lol@shaders breaking on Mac but working with WINE on Linux.

Thought you liked Mac.

Thought you liked Mac.

I do. Is that supposed to mean I ignore the fact it doesn't offer the full Blockland experience?  :cookieMonster:

I wonder when / if Badspot will find a solution.

I just think its great, people who don't want to buy Windows or can't afford it but are fans of Blockland can just run the games on Linux which is free. Example, someone who only plays Blockland and nothing else on their PC and wants to build a gaming PC for Shaders, they don't need windows anymore which saves them $100.

I just think its great, people who don't want to buy Windows or can't afford it but are fans of Blockland can just run the games on Linux which is free. Example, someone who only plays Blockland and nothing else on their PC and wants to build a gaming PC for Shaders, they don't need windows anymore which saves them $100.

Yeah I doubt if you build a gaming PC you are likely to skimp on the OS. ;)

well no stuff
you're pretty late

There's not really a way you can code specifically for wine support. I mean, you can avoid things that wine has stuffty support for, but Blockland was not coded with Linux in mind. That said, Torque Game Engine was coded for Linux support, but Badspot decided a compile to Linux wasn't worth it for whatever reason. With the newfound interest in Linux gaming propelled by Steam becoming available for Linux, I think Badspot may consider a Linux port more than ever before. That said, I doubt he'll do it, but our chances are up. In the mean time, I'm glad you've got everything running great under Wine.

I just think its great, people who don't want to buy Windows or can't afford it but are fans of Blockland can just run the games on Linux which is free. Example, someone who only plays Blockland and nothing else on their PC and wants to build a gaming PC for Shaders, they don't need windows anymore which saves them $100.
Shaders still look absolutely horrible, there's no reason to build a gaming computer for them.  Here's two exhibits:

A) Max (click image)


b) Low (click image)


I mean, in my opinion anything less than max is just unplayable anyway. I'd rather play with none.
« Last Edit: January 09, 2013, 03:14:00 AM by !Trinick »

I think Badspot spoke about Linux being too fragmented to develop for. So many different software packages and variations, I believe he said there was no one way to create Blockland for all Linux-based systems.

Imo a lot of work to build a game for a community that prides itself on opensource software. I know its not true people who use Linux-based operating systems expect everything to be free but, I can't think of a single small business that makes money on Linux through software sale.

I mean, in my opinion anything less than max is just unplayable anyway. I'd rather play with none.

Totally. Shaders look so scraggy. Max or set it to low just for the lighting.


I've ran Blockland on Linux before back in V19 or V20 and I was amazed at how everything worked. I tried it today and Shaders even work on Max exceptionally well, probably just the same as on Windows. Do you guys think Badspot coded Blockland a certain way to make it work with Linux and the Wine program? Badspot does use Red Hat for the master server so there could be a possibility.

It's just pretty awesome our favorite game can run on all systems.
Screenshoot, please.

I think Badspot spoke about Linux being too fragmented to develop for. So many different software packages and variations, I believe he said there was no one way to create Blockland for all Linux-based systems.

Imo a lot of work to build a game for a community that prides itself on opensource software. I know its not true people who use Linux-based operating systems expect everything to be free but, I can't think of a single small business that makes money on Linux through software sale.

Totally. Shaders look so scraggy. Max or set it to low just for the lighting.



none: none
minimum: lighting
low, medium, high: ew quality
max: k
unfortunatly I cannot run anything above minimum
forget

none: none
minimum: lighting
low, medium, high: ew quality
max: k
unfortunatly I cannot run anything above minimum
forget

all the new shadows look terrible
none and minimum are the only graphically acceptable options

none: none
minimum: lighting
low, medium, high: ew quality
max: k
unfortunatly I cannot run anything above minimum
forget

OH sorry I meant minimum not low, I always confuse that.

I can run low with a meh brick count and medium with a low brick count.

I prefer to use min. My new computer should handle max well.

OH sorry I meant minimum not low, I always confuse that.

I can run low with a meh brick count and medium with a low brick count.

I prefer to use min. My new computer should handle max well.

no, you don't get it
I can't run anything below minimum
it's not that I lag to death
it just
it's greyed OUT
forget ati radeon x550 the 12 year old card