Author Topic: Need Feedback regarding Terrain  (Read 2330 times)

Stop making it symmetrical
jesus it looks bad

other than that
8/10.

Stop making it symmetrical
jesus it looks bad

other than that
8/10.
oh... I didn't even notice that.


Symmetry isn't natural for terrain. It's not part of the structure, so don't try to balance it perfectly.

That castle looks beautiful.

I agree with brian


symmetry in terrain is horrible

it always depends on the level of symmetry though

if he used the first design on a huge landscape and slowly morphed it to create rolling hills, technically any single section would be relatively symmetrical to the other part, but due to its scale it doesn't look bad.

just because it looks bad doesn't mean it never happens in nature; its all about the final product. this is why progress checks on terrain don't really work well.

the best way to build terrain is to plan it first. know how the hills will shape, how high the cliffs will be, how craggy the terrain will be, and how it will look on every scale before building. it takes time, but the final product is something reliably good.

I would have to actually agree on GSF bricks being the problem. Most likely because there's so little bricks and so little detail. I myself usually just use large 8x16's and spread them around nicely to get decent terrain, and yes the thought of that is horrible but it actually looks spectacular.

Stop making it symmetrical
jesus it looks bad

Thanks for telling me this. I was clueless on where to put the radio tower.