Author Topic: Playertype animation help?  (Read 1219 times)

I've created an animation in blender 2.49b that upon export, and loading ingame, only appears to play the first 1 - 3 frames at an extremely rapid rate.

It is a root animation that I want to play and loop.

Detail:
-- Detail Level is 1.

DSQ:
-- Cyclic is unchecked.
-- Export is checked.
-- Blend Animation is unchecked.
-- FPS is 24
-- Priority is 0
-- Frames is 60
-- Seconds is 2.4
-- Ground Frames is 0

If you want it to loop why would you uncheck cyclic? What are the start and end frames set as?

Edit: Wait, root is an animation? I always though it was the default pose with no animation playing. Root being an animation sounds really laggy to me.
« Last Edit: January 10, 2013, 01:53:21 PM by Demian »

If you want it to loop why would you uncheck cyclic? What are the start and end frames set as?

Edit: Wait, root is an animation? I always though it was the default pose with no animation playing. Root being an animation sounds really laggy to me.
Default pose, I'm looking to have an animation working at stand-still.

And I tried both cyclic and non, forgot to mention it in the OP.

Root being an animation sounds really laggy to me.
My Blaze Playertype seems to disagree.